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Author Topic: Dark void  (Read 2104 times)
erik945
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Dark void
« on: June 18, 2010, 11:40 »

Добрый день, столкнулся с такой проблемой - Umodel не распаковывает upk от DarkVoida, хотя, если верить инструкции, вроде-бы должен.
Вот, что пишет в логе

******** D:\umodel_win32\wp_sniper_rifle_SF.upk ********

WARNING: BoolProperty "UMaterial3::bUsedWithPerParticleLighting" was not found
WARNING: BoolProperty "UMaterial3::bUsedWithPerParticleLighting" was not found
WARNING: BoolProperty "UMaterial3::bUsedWithPerParticleLighting" was not found
WARNING: BoolProperty "UMaterial3::bUsedWithPerParticleLighting" was not found
WARNING: BoolProperty "UMaterial3::bAutoDepthBiasedAlpha" was not found
WARNING: StructProperty "UMaterial3::AutoDepthBiasedAlphaSettings" was not found
WARNING: BoolProperty "UMaterial3::bAutoDepthBiasedAlpha" was not found
WARNING: StructProperty "UMaterial3::AutoDepthBiasedAlphaSettings" was not found
WARNING: BoolProperty "UMaterial3::bAutoDepthBiasedAlpha" was not found
WARNING: StructProperty "UMaterial3::AutoDepthBiasedAlphaSettings" was not found
WARNING: BoolProperty "UMaterial3::bAutoDepthBiasedAlpha" was not found
WARNING: StructProperty "UMaterial3::AutoDepthBiasedAlphaSettings" was not found
WARNING: BoolProperty "UMaterial3::bUsedWithPerParticleLighting" was not found
WARNING: BoolProperty "UMaterial3::bUsedWithPerParticleLighting" was not found
WARNING: BoolProperty "UMaterial3::bAutoDepthBiasedAlpha" was not found
WARNING: StructProperty "UMaterial3::AutoDepthBiasedAlphaSettings" was not found
WARNING: BoolProperty "UMaterial3::bUsedWithPerParticleLighting" was not found
WARNING: BoolProperty "UMaterial3::bUsedWithPerParticleLighting" was not found
WARNING: BoolProperty "UMaterial3::bUsedWithPerParticleLighting" was not found
WARNING: BoolProperty "UMaterial3::bAutoDepthBiasedAlpha" was not found
WARNING: StructProperty "UMaterial3::AutoDepthBiasedAlphaSettings" was not found
WARNING: BoolProperty "UMaterial3::bUsedWithPerParticleLighting" was not found
WARNING: ArrayProperty "USkeletalMesh::SectionIsHair" was not found
WARNING: ByteProperty "USkeletalMesh::SkelMirrorAxis" was not found
WARNING: ByteProperty "USkeletalMesh::SkelMirrorFlipAxis" was not found
WARNING: ArrayProperty "USkeletalMesh::SectionIsHair" was not found
ERROR: assertion failed: size >= 0 && size < (256<<20)

appMalloc:size=-213227408 <- TArray::SerializeSimple <- FStaticMeshSection3<< <- TArray::Serialize <- FStaticMeshLODModel<< <- TArray::Serialize <- UStaticMesh::SerializeStatMesh3 <- UStaticMesh::Serialize <- LoadObject:StaticMesh'wp_sniper_rifle_SF.sm_basic_tracer', pos=299E3D, ver=576/61, game=1011 <- UObject::EndLoad <- UnPackage::CreateExport:wp_sniper_rifle_SF.upk:2117 <- LoadWholePackage <- Main

Хотя со всем остальным работает очень четко
Не могли-бы вы пояснить, что я делаю не так?
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Gildor
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Re: Dark void
« Reply #1 on: June 18, 2010, 11:50 »

http://www.gildor.org/projects/umodel/compat
http://www.gildor.org/smf/index.php/topic,338.msg3289.html#msg3289

В Dark Void не поддерживается StaticMesh, а судя по логу падает именно на ней (UStaticMesh::Serialize). Добавьте в командную строку "-nostat".
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erik945
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Re: Dark void
« Reply #2 on: June 18, 2010, 15:31 »

Огромное спасибо, заработало!
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