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Author Topic: Singularity  (Read 54370 times)
Pepper
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« Reply #15 on: July 03, 2010, 02:07 »

using -nostat option lets me open the pc packages, (some of them, others wont decompress) but then trying to view a skeletal mesh making it close. textures seem fine for the most part. wait, the textures make it quit sometimes too with an HTAG error.  all i'm getting is cubemaps and effect textures...
« Last Edit: July 03, 2010, 02:11 by Pepper » Logged
frozenzmb
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« Reply #16 on: July 05, 2010, 00:55 »

i can't extract anything from the pc version always getting a error on every package  Undecided

Me too. I did exactly like it was stated in zardalu's post but i can't export any skeletal meshes, only anims and some textures. Any ideas?
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« Reply #17 on: July 05, 2010, 01:48 »

i can't extract anything from the pc version always getting a error on every package  Undecided

Me too. I did exactly like it was stated in zardalu's post but i can't export any skeletal meshes, only anims and some textures. Any ideas?

well i've managed to extract the pistol mesh using -nostat imported into max with anims and textures works perfectly but i don't know where the hands are saved if someone knows please tell me  Grin
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Pepper
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« Reply #18 on: July 05, 2010, 02:27 »

i deleted the renamed .tfc files (textures_p0-3) and now it works alright...

my guess for the hands is RvGame.xxx but it wont decompress for me.
« Last Edit: July 05, 2010, 02:32 by Pepper » Logged
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« Reply #19 on: July 05, 2010, 03:08 »

i deleted the renamed .tfc files (textures_p0-3) and now it works alright...

my guess for the hands is RvGame.xxx but it wont decompress for me.

hmm you could be right well i thought this file has unreal script.

won't extract work here too
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frozenzmb
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« Reply #20 on: July 05, 2010, 13:16 »

i deleted the renamed .tfc files (textures_p0-3) and now it works alright...

Yes that seems to work, but now the textures are extremely small. Like icon size, 64x64 pixels. Lips Sealed
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zardalu
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« Reply #21 on: July 06, 2010, 17:13 »

i deleted the renamed .tfc files (textures_p0-3) and now it works alright...

Yes that seems to work, but now the textures are extremely small. Like icon size, 64x64 pixels. Lips Sealed

I went out and bought the PC version (yet another game purchased because of umodel  Smiley) . The PC version of coalesced.tfc is different than the xbox version. It is somewhat larger (1.2 GB compared to 900MB). I have uninstalled Singularity for the moment to make room for Transformers extracting, can someone post the error they get when they try to extract files with the renamed textures_p0-3 so that gildor can look at it if he has a moment?
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Gildor
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« Reply #22 on: July 06, 2010, 17:17 »

The PC version of coalesced.tfc is different than the xbox version. It is somewhat larger (1.2 GB compared to 900MB).
PC UE3 uses LZO compression vs LZX on XBox360. LZO is faster, but produces worse compression ratios (that's why PC files may be larger than XBox 360 files).
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frozenzmb
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« Reply #23 on: July 07, 2010, 13:02 »

umodel -export -nostat SP_RT_NPC_Katya_XSA.xxx
Code:
...
Exported AnimSet RT5_rescue_katya
Exported AnimSet ch_Katya_anim
Export object Base_CharacterHair: unsupported type Material3
Export object basefx_opaque: unsupported type Material3
Export object tracer_trail: unsupported type Material3
Reading tracer_sprite_vert mip level 1 (16x128) from Textures_P1.tfc
*** ERROR: assertion failed: H.Tag == PACKAGE_FILE_TAG

FCompressedChunkHeader<<:pos=A508004 <- appReadCompressedChunk <- FByteBulkData::SerializeChunk <- UTexture2D::LoadBulkTexture:File=Textures_P1.tfc <- UTexture2D::Decompress:Tex=tracer_sprite_vert <- ExportTga <- ExportObject:Texture2D'tracer_sprite_vert' <- Main
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Pepper
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« Reply #24 on: July 07, 2010, 18:45 »

http://www.mediafire.com/?jnwbjhn1jth

here's a file that wont decompress
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Gildor
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« Reply #25 on: July 07, 2010, 19:00 »

here's a file that wont decompress
This file uses "whole package compression" scheme (which is used for script packages only, usually *.u). I think it is useless for most people Smiley
Technical info. PC UE3 uses zlib to compress packages of such type (scripts), but this package is compressed with LZO. Umodel tries to decompress it using zlib and failed (there is no way to detect compression algorithm by compressed data).
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Pepper
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« Reply #26 on: July 07, 2010, 20:39 »

ohkk, is there any way to force umodel to use LZO?


I really think some of the multiple packages that won't decompress aren't just scripts, they seem too big.

all the files that have this also have a corresponding 1kb size ".xxx.uncompressed_size" type file.
« Last Edit: July 07, 2010, 20:49 by Pepper » Logged
Gildor
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« Reply #27 on: July 08, 2010, 02:23 »

ohkk, is there any way to force umodel to use LZO?
No
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NexusElite
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« Reply #28 on: July 09, 2010, 14:05 »

So i'm guessing only 360 singularity package works fine then, and not for the pc one, correct?
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« Reply #29 on: July 10, 2010, 22:48 »

So i'm guessing only 360 singularity package works fine then, and not for the pc one, correct?

No, I have tested Singularity for PC, and it works fine. All assets that  are supported are extracted perfectly.

..:: ESR911 ::..
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