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Author Topic: Unreal 2 .gem format  (Read 10188 times)
potemkis
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« on: August 29, 2010, 23:28 »

The .gem format from Unreal 2. Does anyone know what can convert this? I have searched everywhere, and unfortunately Umodel doesn't convert it. Please help?

I've searched the forums here as well with no luck.
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Gildor
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« Reply #1 on: August 29, 2010, 23:32 »

Unreal 2 has own animation system, it is not used unreal packages. You may open gem files with mesh editor supplied with UnrealEd for this game. If I remember correct, it's name is something like "Golem".
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AlCapowned
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« Reply #2 on: September 12, 2010, 19:33 »

Unfortunately, the GolemEd program included with Unreal 2 doesn't let you export .gem meshes, only look at them.
However, there is a script for Blender that can export the models (no animations), but I think it's an understatement when I say it's very hard to use (it involves hex editing). This probably won't help you, but here's a link to the script.

http://forums.beyondunreal.com/showthread.php?t=185072
It's uploaded in 6th post, and there is information of which version of Python and Blender you'd need to use the script.
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Gildor
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« Reply #3 on: September 12, 2010, 19:51 »

Anyway, umodel will never support Unreal 2, because there is almost nothing from Unreal Engine in this game.
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potemkis
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« Reply #4 on: September 13, 2010, 04:06 »

Ah... I see... dang that sucks! lol  Tongue
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Guardian121
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« Reply #5 on: October 06, 2010, 02:10 »

I wrote a .gem to ogre .mesh exporter/viewer some years ago, its in bad shape but if you know some c++ you should be able to make something of it. The animations are a bit bugged because each rotation was stored as 5 bytes, i still have no idea whats going on there but it somewhat works. Let me know if you want it and ill upload the source for you.
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potemkis
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« Reply #6 on: October 06, 2010, 02:46 »

I'm not too good with c++, but it's a start.
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Guardian121
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« Reply #7 on: October 06, 2010, 18:30 »

ok, i uploaded it to http://home.no/guardian121/u2gem/ along with a compiled version. Dont expect too much of this as i created it for my own needs Tongue

May i ask what you need it for, maybe i can help?
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potemkis
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« Reply #8 on: October 06, 2010, 18:59 »

Thanks!

Mostly to see how they're put together. I may even try to remake Unreal 2 on the Unreal 3 engine. Doubtful though. Mainly to see how they are put together.
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Guardian121
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« Reply #9 on: October 06, 2010, 19:18 »

ah, shame all the ogre code is in the way tho. I tried to clean it up abit, but there are still alot of mistakes and useless code in there. I kinda feel sorry for you looking at it. Smiley
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potemkis
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« Reply #10 on: October 06, 2010, 23:16 »

Not a problem- everyone has to start somewhere. You should see my first code- writing escapade... very messy!
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VendorX
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« Reply #11 on: November 17, 2011, 23:10 »

Unreal2 Golem (.gem) Blender PlugIn

Go here: http://forums.beyondunreal.com/showthread.php?t=194782
or there: http://www.fileplanet.com/219134/210000/fileinfo/Unreal-2-Golem-(.gem)-Blender-PlugIn
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Gildor
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« Reply #12 on: January 17, 2013, 10:26 »

There's an old article about Unreal 2 .gem format. No technical details though.
http://forums.beyondunreal.com/showthread.php?t=85666

There was mentioned somewhere in forum topics that .gem format is reversed and fully documented, by the way I didn't find anything about that. And even more - Blender plugin links gives me "404 not found" error.
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VendorX
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« Reply #13 on: June 15, 2013, 02:30 »

Blender plug-in is no longer updated because of Blender limitations and is changing too much/too fast...
...and because of public release U2GemExport - Unreal2 Golem (*.gem) mesh/animation exporter to psk/psa.
« Last Edit: June 15, 2013, 02:37 by VendorX » Logged
Gildor
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« Reply #14 on: June 16, 2013, 02:27 »

Is there any public documentation for .gem format?
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