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Author Topic: Unable to extract files from Minerva's Den (Xbox 360 version)  (Read 4667 times)
MegaScience
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« on: September 18, 2010, 00:50 »

I am receiving the same error also found in this topic. I was wondering if the exact problem with extracting the Xbox 360 versions of these files is known or not. And if it can be fixed, or some workaround can be made.

As with the topic poster, I also am mainly interested in the textures. The game features new posters, and I even found a poster from the Deco Devolution Artbook that didn't get to appear in the main game. But adding -nomesh has not worked, nor do I believe it will allow me to actually obtain the textures within.

I am third top editor at a prominent BioShock Wiki, and I usually use game textures on it. Considering the many interesting images used in this DLC, I find it sad to have these locked files just sitting there.

Edit: I listed all the files in the last level, and found the one I'm most interested in. I still want the others, but this... this, I want:

Quote
22961  35AE624       1E ColorCycle ColorCycle0
22962  35AE642       7E HkMeshProxy HkMeshProxy11
22963  35AE6C0       7E HkMeshProxy HkMeshProxy5
22964  35AE73E      256 HkMeshProxy HkMeshProxy0
22965  35AE994     1C5E HkMeshProxy HkMeshProxy2
22966  35B05F2       51 StaticMeshInstance StaticMeshInstance2513
22967  35B0643     41AD Texture wahl_lotsonumbers_normal
22968  35B47F0       CF Shader Hi_Rent_TV_Diffuse_Blink1_shader
22969  35B48BF       7E HkMeshProxy HkMeshProxy1
22970  35B493D     4214 Texture standby_tv_color
22971  35B8B51       53 StaticMeshInstance StaticMeshInstance2512
22972  35B8BA4     421E Texture standby_tv_color_more
22973  35BCDC2       54 StaticMeshInstance StaticMeshInstance2508
22974  35BCE16      194 HkMeshProxy HkMeshProxy8

The special color TV, and more specifically, the color version of Please Stand By.
« Last Edit: September 20, 2010, 10:31 by MegaScience » Logged
Gildor
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« Reply #1 on: September 21, 2010, 22:32 »

Try to start umodel with disabled everything but textures: -nomesh -noanim -nostat
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MegaScience
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« Reply #2 on: September 21, 2010, 23:48 »

Try to start umodel with disabled everything but textures: -nomesh -noanim -nostat

I'm still only getting errors. I've attached a log of the full dialog the batch showed, and the notify.log umodel creates.

I do coding in a much different engine, but from my basic understanding, the problem is simply some minor change in the file made to let it function on Xbox 360 that your program isn't taking into account. I mean, if it can name all the files and such, it must be hitting a snag somewhere else.

That's why I think this fix shouldn't be too major... just an adjustment.

[вложение удалено Администратором]
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MegaScience
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« Reply #3 on: September 28, 2010, 09:47 »

Try to start umodel with disabled everything but textures: -nomesh -noanim -nostat

I'm still only getting errors. I've attached a log of the full dialog the batch showed, and the notify.log umodel creates.

I do coding in a much different engine, but from my basic understanding, the problem is simply some minor change in the file made to let it function on Xbox 360 that your program isn't taking into account. I mean, if it can name all the files and such, it must be hitting a snag somewhere else.

That's why I think this fix shouldn't be too major... just an adjustment.

Any Ideas?
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MegaScience
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« Reply #4 on: October 03, 2010, 11:36 »

This seems like an odd error if it can still get the names. Is it really such a cryptic problem? Sad
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