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Author Topic: UE Viewer bug with PUBG: Exporting broke  (Read 2292 times)
barabulyko
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« on: January 16, 2018, 11:54 »

Bug:
While exporting the mesh from PUBG with UEViewer (latest version from 6th jan) gives an error (pic.1)
If older version used (sorry dont know which one is it cant find the version) it gets mesh exported but the skeleton is corrupted resulting in missing bones (pic.2). Skinning is in place, but some of the the bones are missing.

Trouble wasnt here in December however I am not sure if its UEviewer update causing the trouble.

p.s. Compatibility chart is irrelevant bcoz PUBG has moved to 4.18 in November(or around this time).

Hoping to see this fixed soon, and forgive me for poor posting, quite a newfag not used to forums...


* umodel_latest.PNG (54.5 KB, 1155x545 - viewed 1270 times.)

* umodel_older_missing_bones.PNG (63.47 KB, 1073x470 - viewed 746 times.)
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Gildor
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« Reply #1 on: January 16, 2018, 12:03 »

Recent update to UModel brought an updated support for UE4.18. Previous versions had pre-release support of 4.18, and UModel crashed when trying to open 4.18 assets. So, if this update broke PUBG support - this means that this game still uses pre-release 4.18 version. You should either use older UModel, or wait until PUBG developers will update their engine again.
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barabulyko
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« Reply #2 on: January 16, 2018, 14:04 »

Ahh, okey. Could you please link me the older versions of Umodel? Cant seem to find the page with all the versions stored...
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Gildor
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« Reply #3 on: January 16, 2018, 14:13 »

All versions are here:
https://github.com/gildor2/UModel/commits/master/umodel.exe
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barabulyko
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« Reply #4 on: January 16, 2018, 14:14 »

Thanks a lot forgot to check the github!
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Juso3D
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« Reply #5 on: January 24, 2018, 18:09 »

PUBG uses UE4.16
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Juso3D
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« Reply #6 on: January 24, 2018, 18:33 »

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Blender + Linux User Here.
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