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Author Topic: Dragon Ball FighterZ  (Read 9972 times)
Gildor
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Re: Dragon Ball FighterZ
« Reply #15 on: January 28, 2018, 01:57 »

Please try new UModel. Let me know if it will crash with anything else.
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amestrisx
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Re: Dragon Ball FighterZ
« Reply #16 on: January 28, 2018, 08:23 »

extracted mesh, animations and textures, everything is ok, some bones are not extracted in the right position but is not a big problem, also some textures look weird but also can be edited with a little time and photoshop, thank you Gildor! and thank you all for the quick reply!

Best Regards
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Blenux
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Re: Dragon Ball FighterZ
« Reply #17 on: January 28, 2018, 10:06 »

Yep working fine now,

https://youtu.be/Rni7vhBagZ8
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Blenux
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Re: Dragon Ball FighterZ
« Reply #18 on: January 28, 2018, 11:06 »

https://youtu.be/4bnR_FALpso
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Nemix
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Re: Dragon Ball FighterZ
« Reply #19 on: January 31, 2018, 21:31 »

hi guys im new to this, dont have much experience with ue4 assets but i can get around with blender...
how did you get the textures?

https://imgur.com/a/s0hTw

all mesh files i found
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Blenux
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Re: Dragon Ball FighterZ
« Reply #20 on: February 01, 2018, 05:06 »

hi guys im new to this, dont have much experience with ue4 assets but i can get around with blender...
how did you get the textures?

https://imgur.com/a/s0hTw

all mesh files i found
It's the way the developers have package out the game that umodel can't see where the material/textures are, you have to manual open up the textures associated with the mesh and export it also (or append with mesh)..



Then you manually have to recreate the materials themselfs inside UE4, umodel only gives you the details on how they are setup, you have to do rest yourself.
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godskin
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Re: Dragon Ball FighterZ
« Reply #21 on: March 04, 2018, 15:08 »

how to get correct texture

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Blenux
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Re: Dragon Ball FighterZ
« Reply #22 on: March 05, 2018, 14:13 »

how to get correct texture


Trial and error
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Freyje
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Re: Dragon Ball FighterZ
« Reply #23 on: March 07, 2018, 04:02 »

Hello everybody, sorry for my bad english :
I started modding last week but yesterday i wanted to edit aura and supers colors for Goku SSB (GKB). I found them in the Folder : RED\Content\Chara\GKB\Common\Effect\Particles\GKB_PTC_Low
I found lot of uasset and uexp but i can't extract them with umodel to edit them. However, in the folder PTC_03 there are maybe 10 files in uasset and uexp but i can extract them with umodel into Targa files to edit them.

So i ask you some help because i know it's possible, i saw a video : https://www.youtube.com/watch?v=kw96k5zxygw&t=7s
But I can't edit these files so i'm a little bit angry ^^

Thanks for your futur reply  Smiley
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mr.pecel
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Re: Dragon Ball FighterZ
« Reply #24 on: July 28, 2018, 07:56 »

how to get correct texture


Trial and error

So, textures cannot extracted? Or I have to find it manualy?
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mr.pecel
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Re: Dragon Ball FighterZ
« Reply #25 on: July 28, 2018, 07:59 »

To Gildor, is umodel cannot extract more than 1 animation uasset? Because I try select couple files, but only extract 1 psa file
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Blenux
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Re: Dragon Ball FighterZ
« Reply #26 on: July 28, 2018, 09:40 »

To Gildor, is umodel cannot extract more than 1 animation uasset? Because I try select couple files, but only extract 1 psa file
if you loaded or selected 10 animations, then that single psa file will have those 10 animations inside it, then you will need to load animation inside blender or what ever 3d modeling package you use.
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Gildor
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Re: Dragon Ball FighterZ
« Reply #27 on: July 28, 2018, 09:53 »

No, that guy just didn't read a sticky thread in "UE4 board".
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husnainijaz
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Re: Dragon Ball FighterZ
« Reply #28 on: August 01, 2018, 11:23 »

Which Unreal Engine Version to use for this game?
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Gildor
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Re: Dragon Ball FighterZ
« Reply #29 on: August 01, 2018, 11:32 »

Read the thread, it has information.
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