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Author Topic: Dragon Ball FighterZ  (Read 10019 times)
Blenux
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Re: Dragon Ball FighterZ
« Reply #30 on: August 01, 2018, 13:04 »

Which Unreal Engine Version to use for this game?

Read the thread, it has information.

what the guy above said

override with 4.17
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Darksimonus
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Re: Dragon Ball FighterZ
« Reply #31 on: April 15, 2019, 21:37 »

I understand how to extract one by one animation
https://www.youtube.com/watch?v=HZGa64U9cGw

But how start animation in umodel (0:22 in video)
Because with me spacebar dont start animation
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Blenux
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Re: Dragon Ball FighterZ
« Reply #32 on: April 15, 2019, 21:38 »

I understand how to extract one by one animation
https://www.youtube.com/watch?v=HZGa64U9cGw

But how start animation in umodel (0:22 in video)
Because with me spacebar dont start animation

Press [ or ] to load in a animation.
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Darksimonus
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Re: Dragon Ball FighterZ
« Reply #33 on: April 15, 2019, 22:09 »

https://ibb.co/LQVqM98
 
[ or ] dont work
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Gildor
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Re: Dragon Ball FighterZ
« Reply #34 on: April 15, 2019, 22:32 »

Check my videos on youtube, it seems you've missed something "basic".
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Darksimonus
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Re: Dragon Ball FighterZ
« Reply #35 on: April 15, 2019, 22:49 »

1) I open GHN_body.uasset  in Costume01/Mesh



2) I Append GHT600cs_Body.uasset in Costume01/Animation/Default/Body



Gildor what video must be check?
https://www.youtube.com/watch?v=KSZaX0YQ2qg&list=PLJROJrENPVvK-V8PCTR9qBmY0Q7v4wCym&index=6&t=0s
« Last Edit: April 15, 2019, 23:11 by Darksimonus » Logged
Gildor
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Re: Dragon Ball FighterZ
« Reply #36 on: April 15, 2019, 23:25 »

Usually people are missing this: "UModel build 751" video.
However I've reviewed the thread, it seems this game has some custom animations (not confirmed) so others can't see them as well.
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Darksimonus
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Re: Dragon Ball FighterZ
« Reply #37 on: April 16, 2019, 00:37 »

extract all animation choose is OK and load psa to 3dsmax but look animation on UModel dont start
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Darksimonus
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Re: Dragon Ball FighterZ
« Reply #38 on: April 16, 2019, 14:48 »

Who know number name of animation Walk and Run and Wait?
exemple GHT000_Body for Atkwait

I find GHT030_Body for walk, but is not perfect
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