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Author Topic: Dragon Ball FighterZ  (Read 16006 times)
Juso3D
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Re: Dragon Ball FighterZ
« Reply #30 on: August 01, 2018, 13:04 »

Which Unreal Engine Version to use for this game?

Read the thread, it has information.

what the guy above said

override with 4.17
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Darksimonus
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Re: Dragon Ball FighterZ
« Reply #31 on: April 15, 2019, 21:37 »

I understand how to extract one by one animation
https://www.youtube.com/watch?v=HZGa64U9cGw

But how start animation in umodel (0:22 in video)
Because with me spacebar dont start animation
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Juso3D
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Re: Dragon Ball FighterZ
« Reply #32 on: April 15, 2019, 21:38 »

I understand how to extract one by one animation
https://www.youtube.com/watch?v=HZGa64U9cGw

But how start animation in umodel (0:22 in video)
Because with me spacebar dont start animation

Press [ or ] to load in a animation.
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Darksimonus
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Re: Dragon Ball FighterZ
« Reply #33 on: April 15, 2019, 22:09 »

https://ibb.co/LQVqM98
 
[ or ] dont work
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Gildor
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Re: Dragon Ball FighterZ
« Reply #34 on: April 15, 2019, 22:32 »

Check my videos on youtube, it seems you've missed something "basic".
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Darksimonus
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Re: Dragon Ball FighterZ
« Reply #35 on: April 15, 2019, 22:49 »

1) I open GHN_body.uasset  in Costume01/Mesh



2) I Append GHT600cs_Body.uasset in Costume01/Animation/Default/Body



Gildor what video must be check?
https://www.youtube.com/watch?v=KSZaX0YQ2qg&list=PLJROJrENPVvK-V8PCTR9qBmY0Q7v4wCym&index=6&t=0s
« Last Edit: April 15, 2019, 23:11 by Darksimonus » Logged
Gildor
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Re: Dragon Ball FighterZ
« Reply #36 on: April 15, 2019, 23:25 »

Usually people are missing this: "UModel build 751" video.
However I've reviewed the thread, it seems this game has some custom animations (not confirmed) so others can't see them as well.
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Darksimonus
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Re: Dragon Ball FighterZ
« Reply #37 on: April 16, 2019, 00:37 »

extract all animation choose is OK and load psa to 3dsmax but look animation on UModel dont start
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Darksimonus
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Re: Dragon Ball FighterZ
« Reply #38 on: April 16, 2019, 14:48 »

Who know number name of animation Walk and Run and Wait?
exemple GHT000_Body for Atkwait

I find GHT030_Body for walk, but is not perfect
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SHINIGAMI
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Re: Dragon Ball FighterZ
« Reply #39 on: January 07, 2022, 12:14 »

Unfortuantly they have a mesh shell overtop of the models 

SO HOW TO FIX THISS DOES ANYONE KNOW???
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RedBear
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Re: Dragon Ball FighterZ
« Reply #40 on: January 08, 2022, 12:07 »

Unfortuantly they have a mesh shell overtop of the models  

SO HOW TO FIX THISS DOES ANYONE KNOW???
Convert it to FBX via Noesis and then remove the mesh shell overtop of the models via 3ds Max or Blender.
Dragon Ball FighterZ how to export models properly
« Last Edit: January 08, 2022, 12:23 by RedBear » Logged
Darko
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Re: Dragon Ball FighterZ
« Reply #41 on: January 13, 2022, 05:13 »

Unfortuantly they have a mesh shell overtop of the models 

SO HOW TO FIX THISS DOES ANYONE KNOW???

Remove the shell mesh in any 3d editor program... Jesus Christ...
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Darko
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Re: Dragon Ball FighterZ
« Reply #42 on: January 13, 2022, 23:07 »

Here a demo:

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Juso3D
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Re: Dragon Ball FighterZ
« Reply #43 on: January 14, 2022, 13:01 »

Same in Blender in case anyone needs it.

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SHINIGAMI
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Re: Dragon Ball FighterZ
« Reply #44 on: January 18, 2022, 11:59 »

thanks  Grin Grin Grin
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