When i export a model, like it got Submaterials in BLENDER it got the materials, but the problems are:
When the model is imported, all the multimaterials are turned into one (except some of models, but the multimaterial of "some models" are useless, doesn't have assigned faces)
So this means, that the original model wich uses multi textures, are exported in a bad way and the multi textures becomes one, wich got the entire model textured with one texture
Yeah i know, i can remake them in manual... but it's very annoying start the game, and go in the place for see the current model, or die trying to look at it... i preferr original, not remade by me
In Blender, got a single material, but in game the model uses two of them!!!!
Ah in 3dmax the problem is also the same :/ (2015 version)