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Author Topic: Sword Art Online Fatal Bullet  (Read 19744 times)
YoshiCrystal
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Re: Sword Art Online Fatal Bullet
« Reply #90 on: March 22, 2020, 18:00 »

Does anyone knows where to find the Blue Rose F9 and the Gigas Cedar G4? I can't find them in the files.

I'm using the Nintendo Switch version of the game that I've dumped.


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* unknown (2).png (106.26 KB, 367x379 - viewed 769 times.)

* unknown (3).png (13.22 KB, 144x476 - viewed 186 times.)
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roughbottom
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Re: Sword Art Online Fatal Bullet
« Reply #91 on: April 03, 2020, 09:09 »

once you export the assets, it should be folder WOS05_00 for the blue rose sword and WOS04_00 for the purple one.
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mage200
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Re: Sword Art Online Fatal Bullet
« Reply #92 on: April 13, 2020, 08:24 »

I think something wrong with the texture and the materials

here is the photo from the umodel , and the unreal show 4 texture in any kind,
however they not match to the game at all the mesh and texture are coming from this girl model

the girl model : http://i.epvpimg.com/WV3Pdab.jpg
and the editor and umodel , show her texture as you can see in the editor : http://i.epvpimg.com/skeyeab.png

any solution for that problem ?
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Demonslayerx8
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Re: Sword Art Online Fatal Bullet
« Reply #93 on: April 14, 2020, 03:44 »

I think something wrong with the texture and the materials

here is the photo from the umodel , and the unreal show 4 texture in any kind,
however they not match to the game at all the mesh and texture are coming from this girl model

the girl model : http://i.epvpimg.com/WV3Pdab.jpg
and the editor and umodel , show her texture as you can see in the editor : http://i.epvpimg.com/skeyeab.png

any solution for that problem ?
that texture is a color mask texture, which is what colors the diffuse texture, which is black and white, labeled as T_AF_BODY_022_000_D.
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highattack
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Re: Sword Art Online Fatal Bullet
« Reply #94 on: May 14, 2020, 18:53 »

hey I have issue with 3d importing I think the image will speak by herself

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Gildor
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Re: Sword Art Online Fatal Bullet
« Reply #95 on: May 14, 2020, 19:50 »

I suppose you're importing head first, and body next? If yes, try changing import order.
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highattack
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Re: Sword Art Online Fatal Bullet
« Reply #96 on: May 18, 2020, 20:09 »

your wrong , I try first the body , hair , face , does its really change how I put them , maybe something in 3ds max cuz it you don't think? I using 3ds max 2020 if that help
« Last Edit: May 18, 2020, 20:10 by highattack » Logged
Gildor
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Re: Sword Art Online Fatal Bullet
« Reply #97 on: May 18, 2020, 20:13 »

I'm not using Max (don't have it on my PC for over half a year already), so I can't test it myself. It would be nice if you'd record a video showing your actions and the problem itself.
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Kuhne
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Re: Sword Art Online Fatal Bullet
« Reply #98 on: June 05, 2020, 17:03 »

Sorry for reviving this thread, but where I find my character model that I created in-game
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mage200
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Re: Sword Art Online Fatal Bullet
« Reply #99 on: September 05, 2020, 13:43 »

hey guys its an old topic but , i want to revert the mask to the original character outfits color like the arfa-sys outfit
please help me , how i can do that proccess?
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mage200
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Re: Sword Art Online Fatal Bullet
« Reply #100 on: September 05, 2020, 13:45 »

hey guys its an old topic but , i want to revert the mask to the original character outfits color like the arfa-sys outfit
please help me , how i can do that proccess?

show me photo of the character and i will tell you, if you didn't yet get helped
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mage200
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Re: Sword Art Online Fatal Bullet
« Reply #101 on: September 06, 2020, 15:48 »

well its took me a long time but here his she "Lievre" no photoshop or any other photo software used
no unreal engine 4 used for that action and here is the result.

her normal transformation



next will be her 2 & 3 transformation "limiter 2 / 3"
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roughbottom
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Re: Sword Art Online Fatal Bullet
« Reply #102 on: October 10, 2020, 10:32 »

well its took me a long time but here his she "Lievre" no photoshop or any other photo software used
no unreal engine 4 used for that action and here is the result.

her normal transformation



next will be her 2 & 3 transformation "limiter 2 / 3"

That's awesome! But how in the world did you get the right colors without using photo editing software or unreal? Are u a magician?!
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KC_Saber
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Re: Sword Art Online Fatal Bullet
« Reply #103 on: March 05, 2021, 02:36 »

So I've got my model put together in 3DS Max (2020) and something I'm trying to sus out is why the hair doesn't stay attached to the head on import of the body. Anyone got any idea why? Also. Anybody know how to use the CV texture in Max?


* Boop.PNG (128.13 KB, 851x781 - viewed 153 times.)
« Last Edit: March 05, 2021, 03:18 by KC_Saber » Logged
Gildor
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Re: Sword Art Online Fatal Bullet
« Reply #104 on: March 05, 2021, 11:07 »

Import body, THEN head. Only in this order.
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