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Author Topic: [ValkyrieBladeVR] export animation is different  (Read 534 times)
zzzker
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« on: March 01, 2018, 19:22 »

UE viewer work fine, it looks good in UE viewer
But when i import it in 3d max, the animation is different from UE viewer like.

samples https://drive.google.com/open?id=1zkrALsdzl7KsxB2Av9Pw9JtWgVzRhLfT
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Gildor
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« Reply #1 on: March 01, 2018, 20:32 »

Any video showing how it looks in UModel, how you import into 3ds Max (including all settings), and how it appears in Max after import?
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zzzker
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« Reply #2 on: March 02, 2018, 07:31 »

It is hard for me to make a video.
I wonder if these pictures are enough. (All base on the samples i posted)

I think my main step is correct, because another game is fine.
I also try with the 3 translations if ActorX import, but get similar result.


* screen1.jpg (116.81 KB, 731x1144 - viewed 369 times.)
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zzzker
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« Reply #3 on: March 02, 2018, 07:32 »

The setting


* screen2.jpg (83.43 KB, 262x1005 - viewed 362 times.)
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Gildor
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« Reply #4 on: March 02, 2018, 07:57 »

The first image (umodel screenshots) is in very low resolution, I can't read important information there. You should upload full-res image to any picture host instead of attaching images. And this would allow you to use as many images in a post as you need. Also I'm periodically cleaning up forum from attachments, so your information will be lost one day.
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zzzker
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« Reply #5 on: March 03, 2018, 10:37 »

Alright, here is the large picture.
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Gildor
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« Reply #6 on: March 03, 2018, 10:44 »

Thanks.
Try changing "Translation mode" in ActorX Importer before you're importing animation. I see that this mode is different in UModel and in ActorX Importer, so this might be the case.
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