The model can be exported, but animation can't be exported.
I'm using the highest version 4.18
Error
Memory: bad allocation size -1055586363 bytes
appMalloc:size=-1055586363 (total=17 Mbytes) <- FArray::Empty:-1055586363 x 1 <- TArray::SerializeSimple <- UAnimSequence4::Serialize <- LoadObject:AnimSequence4'Amoa_WeakLoop.Amoa_WeakLoop', pos=29F6, ver=514/0 (unversioned), game=ue4.18 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- UIMenuItem::HandleCommand <- UIMenuItem::HandleCommand <- CUmodelApp::WndProc <- VisualizerLoop <- Main:umodel_version=637
The top 4.19 version of Gildor new version
4.18.version can't be done
Error
Package "/Prodigy/Content/Prodigy/Characters/Crag/Meshs/Crag_Skeleton.uasset": wrong name index 1862270976
UnPackage::SerializeFName:pos=00003304 <- TArray::Serialize:1/3 <- TArray::Serialize:0/2 <- SmartNames <- USkeleton::Serialize <- LoadObject:Skeleton'Crag_Skeleton.Crag_Skeleton', pos=3304, ver=514/0 (unversioned), game=ue4.18 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_build=670
I'm sorry, I'm not good at English.