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Author Topic: MK XL (PS4) Support ?  (Read 652 times)
Grim Doe
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MK XL (PS4) Support ?
« on: March 11, 2018, 05:29 »


Here is what keeps popping up when I try umodel 
(CHAR_JohnnyCage_A.xxx) (PS4 file)


Code:
appDecompress:CompSize=131072 UncompSize=131072 Flags=0x8 <- DecompressBlock:block=AFD9+20000 <- FUE3ArchiveReader::PrepareBuffer <- FUE3ArchiveReader::Serialize <- FArchive::ByteOrderSerialize <- FString<< <- Name:0 <- UnPackage::LoadNameTable <- UnPackage::UnPackage:CHAR_JohnnyCage_A.xxx, ver=677/157, game=mk <- UnPackage::LoadPackage:CHAR_JohnnyCage_A.xxx <- CUmodelApp::ShowPackageUI <- Main:umodel_build=670

I know this may have been talk about for the PC Back in 2015
But We now just recently have access to the's Files from the PS4:)
I don't know if the format have changed or if its something else And Thank you
also If you need any files I can get them to you  Smiley
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Gildor
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Re: MK XL (PS4) Support ?
« Reply #1 on: March 11, 2018, 09:31 »

Sorry, I'm not going to reverse engineer modern console executable.
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Grim Doe
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Re: MK XL (PS4) Support ?
« Reply #2 on: March 11, 2018, 17:14 »

Its ok bro Smiley
Thank you for responding back
And also thank you for everything that you do.
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