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Author Topic: Can umodel export text from .u files?  (Read 9094 times)
AJ
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« on: October 10, 2010, 01:36 »

When I use -list, I see a lot of items such as:

 143     C8C9       28 StrProperty LogMessage
 147     CA56       27 StrProperty S
 173     D362       27 NameProperty Value
 174     D389       27 StrProperty Value
1065    1B848     1DD1 TextBuffer ProcessedText

I'm wondering if this might be text in the .u files that I might be interested in reading.

Is this text, and can umodel extract it?
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Gildor
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« Reply #1 on: October 10, 2010, 22:39 »

These objects are script parts. Use extract.exe to get it. Most interesting are TextBuffer files. Use
Code:
extract.exe -filter=textbuffer core.u
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AJ
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« Reply #2 on: October 13, 2010, 06:14 »

Thanks gildor, I think you told me before, but I forgot Wink
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zyloz
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« Reply #3 on: January 06, 2011, 14:18 »

hi, im trying to do the same thing with mortal online. i can still view the strings and some textures and such with umodel if i use the game tag option, however i cannot use this option with extract.exe. any help to reading these would be appreciated Smiley

******** core.u ********

ERROR: Unable to serialize 127485 bytes at pos=127501
FFileReader::Serialize:File=core.u <- FString<< <- FPackageFileSummary<<:Ver=737/32771 <- UnPackage::UnPackage:core.u, game=8000 <- Main
« Last Edit: January 06, 2011, 14:24 by zyloz » Logged
Gildor
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« Reply #4 on: January 06, 2011, 14:25 »

What's the problem?
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zyloz
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« Reply #5 on: January 06, 2011, 14:31 »

it gives me that error when i try to extract using extract.exe
i can extract textures with umodel but i want to read the scripts and code of the game
is there any way to use the command -game=mo with extract.exe like you can with umodel?
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Gildor
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« Reply #6 on: January 06, 2011, 17:51 »

Uploaded extractor with Mortal Online support.
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ICEE
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« Reply #7 on: January 28, 2011, 08:51 »

Another thread said I could find bioshock's weapon models in a file called shockgame.U

I'm kind of new to this stuff, how do I open a .U file to extract models and textures? If umodel supports this, I haven't been able to figure it out.

Edit: and for the record, I have managed to extract models and textures from blk files.
« Last Edit: January 28, 2011, 08:52 by ICEE » Logged
Gildor
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« Reply #8 on: January 28, 2011, 10:50 »

I'm kind of new to this stuff, how do I open a .U file to extract models and textures? If umodel supports this, I haven't been able to figure it out.
u files are packages - and can be opened like any other file.
Quote
Edit: and for the record, I have managed to extract models and textures from blk files.
blk files are like tfc - contains texture data only. Nothing else.
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ICEE
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« Reply #9 on: January 28, 2011, 23:07 »

sorry, can you explain in more detail how I open a .u? I can't seem to figure out how to open it with umodel, and windows can't open it. Is there something specific I need to do?
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AJ
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« Reply #10 on: February 26, 2011, 03:05 »

command line "umodel -export package.u"
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