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Author Topic: SOS  (Read 1019 times)
imarceldoe
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SOS
« on: May 11, 2018, 03:48 »

Hi,

I was trying to look at SOS game animations but UEViewer can't seem to load them.

https://store.steampowered.com/app/619080/SOS/

It's having a free weekend, so maybe it's a good time to get the game files and see if it could work with the tool?

Code:
appMalloc:size=1600400274 (total=6 Mbytes) <- FArray::Empty:1600400274 x 1 <- FString<< <- Name:1 <- UnPackage::LoadNameTable <- UnPackage::UnPackage:/SOS/Content/Animations/BaseMale/3p/3p_medkit_throw.uasset, ver=498/0, game=ue4.11 <- UnPackage::LoadPackage:/SOS/Content/Animations/BaseMale/3p/3p_medkit_throw.uasset <- CUmodelApp::ShowPackageUI <- Main:umodel_build=730

This is the error I get when i try pretty much every engine version including 4.18.

Thanks Smiley
« Last Edit: May 11, 2018, 03:50 by imarceldoe » Logged
Gildor
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Re: SOS
« Reply #1 on: May 11, 2018, 13:30 »

Did you ever try different engine versions?

And, just to mention
1) your error message is not full, there's no "Error: ..." there
2) if this is UE4 game, then it should be in "UE4" board, not in "other games"
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Blenux
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Re: SOS
« Reply #2 on: May 11, 2018, 20:48 »

Engine Version: 4.12.5

Everything works apart from Animations, crashes uModel (730 and 670).

Static Mesh/Textures: OK


Loading Animation into Character: Error
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Gildor
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Re: SOS
« Reply #3 on: May 11, 2018, 23:44 »

Try using different engine when opening animations (of course if you didn't try doing that already).
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Blenux
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Re: SOS
« Reply #4 on: May 12, 2018, 06:40 »

Try using different engine when opening animations (of course if you didn't try doing that already).

Yep tried 4.11 and 4.13 to no go, however what is wierd is that some weapon animations do work, will test when get home, currently at my kids friends party.
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imarceldoe
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Re: SOS
« Reply #5 on: May 17, 2018, 08:16 »

Try using different engine when opening animations (of course if you didn't try doing that already).

Yep tried 4.11 and 4.13 to no go, however what is wierd is that some weapon animations do work, will test when get home, currently at my kids friends party.

Could you get it working?
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Blenux
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Re: SOS
« Reply #6 on: May 17, 2018, 11:10 »

Try using different engine when opening animations (of course if you didn't try doing that already).

Yep tried 4.11 and 4.13 to no go, however what is wierd is that some weapon animations do work, will test when get home, currently at my kids friends party.

Could you get it working?
Currently no has spending time on Fortnite animations in Blender, will try soon...
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Blenux
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Re: SOS
« Reply #7 on: June 25, 2018, 21:13 »

This game is now free to play with the latest update, Skeleton Meshes crash uModel (794).

Character
Quote
Package "/SOS/Content/Characters/MaleRanger/FirstPerson/SK_MaleRanger_FirstPerson_Body.uasset": wrong export index 141
UnPackage::CreateExport:/SOS/Content/Characters/MaleRanger/FirstPerson/SK_MaleRanger_FirstPerson_Body.uasset:141 <- UnPackage::SerializeUObject <- FSkeletalMaterial<< <- TArray::Serialize:3/5 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'SK_MaleRanger_FirstPerson_Body.SK_MaleRanger_FirstPerson_Body', pos=3292, ver=504/0 (unversioned), game=ue4.12 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_build=794

Weapon
Quote
UnPackage::SerializeFName:pos=00002747 <- TArray::Serialize:10/82 <- FReferenceSkeleton<< <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'SK_ToolCrate.SK_ToolCrate', pos=2747, ver=504/0 (unversioned), game=ue4.12 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_build=794
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Re: SOS
« Reply #8 on: June 25, 2018, 21:17 »

It's "early access" game, so it won't get a dedicated support in umodel (it's engine might be changed many times). Also, the game doesn't look like "it is cool and it should be supported".
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Blenux
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Re: SOS
« Reply #9 on: June 25, 2018, 21:19 »

It's "early access" game, so it won't get a dedicated support in umodel (it's engine might be changed many times). Also, the game doesn't look like "it is cool and it should be supported".
Yep mainly posted for future reference so people can read it, played it and yeah ain't that great.
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