Works amazingly well on Dauntless (Still Unreal Engine 4.22). And your pskx importer for Max does an outstanding job too.
A bit of work to do as the default textures exported seem to be those with Damaged areas (after the boss has been wounded). Alphas need to be exported from TGAs and reworked a bit, some normals are weird and might be managed by the game's code as they don't look like usual normal maps (details in the same position as the diffuse map). Can't find a solution for that, no big deal.
The bone structure for all monsters is really impressive. Every feather, every muscle, etc can be controlled separately. I can't imagine half of the nightmare it might have been for animators to manage such a complex structure. Damn cool to be able to see the skinning weights and how all this was done.
Thanks Gildor !
Something really cool : in most if not all games, there is never the full body underneath clothes, only the visible skin parts. But for some reason (Probably Unreal Engine takes care of showing/calculating only the visible parts) in this game we can extract clothes + the full nude body. That's damn useful !
One thing I didn't quiet understand : If I select a folder on the left in the "Choose a package to open" window and click export, I get some of the files. Only way to really get all the files inside the folder is to select all the files in the right panel and click export. Then they're all there. Weird ?
P.S : The UE Viewer tends to crash sometimes (especially on the World props for some reason, couldn't extract any of them). Could you please consider saving the last "Path to game files" entered so that we can go straight back to what we were doing when re-opening the Viewer ? Thanks for eventually considering this request
IMG Links remove due to size.
http://mcassar.free.fr/Dauntless%20UE%20Viewer%20Test.png