@09williamsad: Not sure what you're using, since 305 build is like from years ago. Try
this compiled build of SlawekNowy's fork with UE3 -> "A Hat in Time" override.
Thanks, that one works on all but the static meshes
Latest
appMalloc:size=1342177280 (total=67 Mbytes) <- FArray::Empty:1728053248 x 48 <- TArray::Serialize:0/0 <- FStaticMeshLODModel3<< <- TArray::Serialize:1/4 <- UStaticMesh3::Serialize <- LoadObject:StaticMesh3'castle_mu.Snot_Bubble', pos=605428C, ver=888/5, game=ue3 <- UObject::EndLoad <- LoadWholePackage:castle_mu <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main:umodel_build=(unversioned)
DLC2
appMalloc:size=-1073741824 (total=87 Mbytes) <- FArray::Empty:67108864 x 48 <- TArray::Serialize:0/0 <- FStaticMeshLODModel3<< <- TArray::Serialize:1/2 <- UStaticMesh3::Serialize <- LoadObject:StaticMesh3'castle_mu.hub_pillowpile_structure_board', pos=723AEE1, ver=888/5, game=ue3 <- UObject::EndLoad <- LoadWholePackage:castle_mu <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main:umodel_build=(unversioned)
Pre DLC1
appMalloc:size=1811964384 (total=63 Mbytes) <- FArray::Empty:1648361994 x 48 <- TArray::Serialize:0/0 <- FStaticMeshLODModel3<< <- TArray::Serialize:1/3 <- UStaticMesh3::Serialize <- LoadObject:StaticMesh3'castle_mu.ClubCrowHair', pos=587EBB4, ver=881/5, game=ue3 <- UObject::EndLoad <- LoadWholePackage:castle_mu <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main:umodel_build=(unversioned)
Pre DLC2
appMalloc:size=-1073741824 (total=88 Mbytes) <- FArray::Empty:67108864 x 48 <- TArray::Serialize:0/0 <- FStaticMeshLODModel3<< <- TArray::Serialize:1/2 <- UStaticMesh3::Serialize <- LoadObject:StaticMesh3'castle_mu.hub_pillowpile_structure_board', pos=724894D, ver=885/5, game=ue3 <- UObject::EndLoad <- LoadWholePackage:castle_mu <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main:umodel_build=(unversioned)