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Author Topic: [UE4] Icarus M  (Read 5590 times)
godskin
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Re: [UE4] Icarus M
« Reply #15 on: August 27, 2018, 16:13 »

Reupload 27-08-2018
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watashi
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Re: [UE4] Icarus M
« Reply #16 on: October 30, 2018, 07:42 »

Full client plss
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WollieWoltaz
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Re: [UE4] Icarus M
« Reply #17 on: December 27, 2018, 19:35 »

I only have NOx 4.4.2 and a multi-instance Nox 7.1.2. And on both those android version i can not install Icarus M even if Nox is not rooted.
So my question how did you get Nox 5.1.1? As shown on your picture?

EDIT: Found it never mind, will try it again!
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watashi
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Re: [UE4] Icarus M
« Reply #18 on: December 28, 2018, 17:08 »

@GodSkin There is no texture in body ?


* Untitled.png (113.05 KB, 1366x768 - viewed 326 times.)
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Gildor
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Re: [UE4] Icarus M
« Reply #19 on: December 28, 2018, 17:24 »

umodel just recognized for some reason that some texture is emissive (really it is not). You may disable glow/bloom effects with Ctrl+G key, umodel will switch to no-shader mode.
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CriticalError
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Re: [UE4] Icarus M
« Reply #20 on: February 10, 2019, 02:16 »

Hello, many thanks for add support to that game @Gildor, I have a question I try open every model o animation as UE 4.14, 415,416 etc and anyway no lucky, every time got this

ERROR: Package "/ICARUS_M/Content/Assets/Characters/Weapons/ENPC/EW8_005.uasset": wrong name index -7
UnPackage::SerializeFName:pos=00000779 <- SerializeObjectExport4 <- UnPackage::LoadExportTable <- UnPackage::UnPackage:/ICARUS_M/Content/Assets/Characters/Weapons/ENPC/EW8_005.uasset, ver=510/0, game=ue4.15 <- UnPackage::LoadPackage:/ICARUS_M/Content/Assets/Characters/Weapons/ENPC/EW8_005.uasset <- CUmodelApp::ShowPackageUI <- Main:umodel_build=913

Solved: UE 4.18 works in new update.

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godskin
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Re: [UE4] Icarus M
« Reply #21 on: February 10, 2019, 08:06 »

Game Update Ver.1.2.27
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WollieWoltaz
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Re: [UE4] Icarus M
« Reply #22 on: March 10, 2020, 22:05 »

Updated .PAK files of the latest version of Icarus M ~ Korean
Version 2.0.30.live.20.02.473,  updated on 2020-02-27

(LINK REMOVED')

No AES Key required, specify engine version 4.18
« Last Edit: August 02, 2020, 15:30 by WollieWoltaz » Logged
Esicko
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Re: [UE4] Icarus M
« Reply #23 on: March 11, 2020, 09:17 »

Thank you so much! Appriciate that!  Smiley
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WollieWoltaz
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Re: [UE4] Icarus M
« Reply #24 on: March 11, 2020, 15:26 »

No problem.
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meisterviper
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Re: [UE4] Icarus M
« Reply #25 on: May 17, 2020, 23:12 »

I had this problem
https://prnt.sc/sijeyq
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WollieWoltaz
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Re: [UE4] Icarus M
« Reply #26 on: May 18, 2020, 21:01 »

Your are loading Lm2 .paks, these paks are from the game "Lineage 2M".
Here is the topic:
https://www.gildor.org/smf/index.php/topic,6898.0.html
« Last Edit: May 18, 2020, 21:03 by WollieWoltaz » Logged
Pinstripe
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Re: [UE4] Icarus M
« Reply #27 on: January 13, 2021, 20:12 »

Is anyone able to run it on emulator? It freezes on loading screen for me every time. Would be someone able to provide new updated version?
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WollieWoltaz
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Re: [UE4] Icarus M
« Reply #28 on: January 13, 2021, 21:00 »

Could be that you have more games installed so you don't have enough RAM memory or you didn't unroot your emulator device.
This game only runs on a non-rooted device.
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WollieWoltaz
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Re: [UE4] Icarus M
« Reply #29 on: January 13, 2021, 21:03 »

Updated .PAK files of the latest version of "Icarus M (Korean Version)"
Version 2.0.52.live.20.12.818, updated on December 23th 2020.

"Link Removed"

No AES Key required, specify engine version 4.18
« Last Edit: March 05, 2021, 00:59 by WollieWoltaz » Logged
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