Gildor's Forums

Author Topic: X-Men Origins: Wolverine Code  (Read 2591 times)
JJustice
Newbie
*
Posts: 6


View Profile
X-Men Origins: Wolverine Code
« on: October 22, 2010, 01:36 »

Hey guys,

I'm currently doing a project on character dismemberment and thought that the X-Men Origins: Wolverine approach would be interesting to look at. Iv managed to get hold of the model/animations etc, however iv no idea how to get hold of any of the code that would make the dismemberment possible, would anyone be able to give me a hand?

JJustice
« Last Edit: October 22, 2010, 23:35 by JJustice » Logged
esr911
Silver Sponsor
Full Member
**
Posts: 191


View Profile
Re: X-Men Origins: Wolverine Code
« Reply #1 on: December 06, 2010, 22:57 »

It is not clear what you are looking for... What is "dismemberment"? What code are you talking about? Umodel doesn't extract any code just assets, You may need to look at UDK.com for UnrealScript if that is what you are looking for.

..:: ESR911 ::..
Logged
JJustice
Newbie
*
Posts: 6


View Profile
Re: X-Men Origins: Wolverine Code
« Reply #2 on: December 14, 2010, 05:10 »

I was basically looking for a way to break body parts off of character (dismemberment) and thought i might be able to find something by using uModel.

However i have found what i wanted here:
http://udn.epicgames.com/Three/AnimSetEditorUserGuide.html#Skeleton%20Tree%20Pane
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS