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Author Topic: [SMITE] Random Crash  (Read 553 times)
Tola
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« on: August 26, 2018, 07:22 »

Hello
I have Random crash with some Smite .UPK

Code:
Fatal Error
Access violation (C0000005) at umodel.exe+0x5269A
UIMenuItem::Update <- UIMenuItem::Update <- UIMenuItem::Update <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_build=857

Where is my mistake?
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Gildor
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« Reply #1 on: August 26, 2018, 12:25 »

Hi.
Please try new UModel. I didn't do any fixes there, but I'm printing more information in potential error areas. When you'll get an error again, please provide me another one error message.
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Tola
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« Reply #2 on: August 26, 2018, 16:02 »

New umodel error

Code:
Access violation (C0000005) at umodel.exe+0x52F30
UIMenuItem::Update:"Material IDs M" <- UIMenuItem::Update:"Object" <- UIMenuItem::Update:"" <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_build=867
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Gildor
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« Reply #3 on: August 26, 2018, 16:44 »

Could you please isolate problematic package, send it to me, and describe in details how to reproduce the crash?
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Tola
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« Reply #4 on: August 26, 2018, 18:48 »

Could you please isolate problematic package, send it to me, and describe in details how to reproduce the crash?

Yes, it's random, and it's only preview UPK's content.


Code:
UIMenuItem::Update:"Show bone names B" <- UIMenuItem::Update:"Object" <- UIMenuItem::Update:"" <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_build=867


Files:
https://transfernow.net/019jh2d8nq9m


Reproduce step:

1-load GOD_Pele.upk
2-ShortKey "o", load another .upk: random fatal error
3-if no crash, load another .upk
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Gildor
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« Reply #5 on: August 26, 2018, 22:02 »

Fixed the crash. Thank you for your help.
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Tola
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« Reply #6 on: August 26, 2018, 23:02 »

Thank you.
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WollieWoltaz
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« Reply #7 on: July 25, 2019, 16:23 »

Latest version of Umodel build 1051 can't export static meshes anymore from every FX.upk. This is the error i'm getting:

Code:
ERROR: Memory: bad allocation size -39228492 bytes
appMalloc:size=-39228492 (total=1 Mbytes) <- FArray::Empty:-1077010865 x 12 <- TArray::SerializeSimple <- SerializeBulkArray <- FStaticMeshVertexStream3<< <- FStaticMeshLODModel3<< <- TArray::Serialize:0/1 <- UStaticMesh3::Serialize <- LoadObject:StaticMesh3'FX_Agni_B.FX_Asteroid', pos=1C4EC3, ver=893/0, game=ue3 <- UObject::EndLoad <- LoadWholePackage:FX_Agni_B <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1051

Here are some sample files:
https://1drv.ms/u/s!Aoui6UbDlycfgbg2lSL7-Zf5_UJkXQ?e=Rh0BAh

An older version of Umodel, build 1021 CAN export static meshes!
So I was wondering why the latest version can't, and if this can be resolved?

Thanks,
« Last Edit: July 25, 2019, 16:25 by WollieWoltaz » Logged
Gildor
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« Reply #8 on: July 25, 2019, 18:34 »

Same as here
https://www.gildor.org/smf/index.php/topic,6723.0.html

Try setting game to "Smite".
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WollieWoltaz
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« Reply #9 on: July 26, 2019, 02:17 »

That worked. Thanks
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