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Author Topic: World War 3  (Read 2410 times)
m0xf
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« on: October 24, 2018, 18:47 »



Models\animations loaded correctly. Engine version 4.19.
AES key: 0x189C0D1E0A10708A13796B5A59BFC2A06D36A4CB8392B5955B9F34F911D3AE66


* ww3.png (40.49 KB, 816x658 - viewed 864 times.)
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friuns
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« Reply #1 on: October 29, 2018, 20:41 »

thanks
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FromplanetEarth
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« Reply #2 on: January 07, 2020, 19:41 »

Tell me where to look for the texture of the technique (diffuse map)?
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mark2580
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« Reply #3 on: January 08, 2020, 16:07 »

Tell me where to look for the texture of the technique (diffuse map)?
Apparently, the model does not have a texture, there are only masks with which it is painted (as hinted by the path to the model / textures). Just study these textures and try to color them in photoshop for example. Note that these are masks and each channel (RGBA) is a separate black and white mask.

T_X37_M1_01_01
T_X37_M2_01_01
T_Leopard2A4Turret_01_01_M1
T_Leopard2A4Turret_01_01_M2


* 4s3GicNSnq.jpg (31.28 KB, 588x154 - viewed 185 times.)
« Last Edit: January 08, 2020, 16:08 by mark2580 » Logged

MARK2580
FromplanetEarth
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« Reply #4 on: January 08, 2020, 16:19 »

Thanks. The matter is not simple.
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mark2580
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« Reply #5 on: January 09, 2020, 00:26 »

Thanks. The matter is not simple.
Yes. But this is not the first time I've met these masks from UE4. It is necessary to paint manually. Just use different blending and masks as a layer mask.
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MARK2580
Commzard
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« Reply #6 on: January 16, 2020, 02:06 »

LoadObject:Skeleton'SKM_WP_AR_001_01_Skeleton.SKM_WP_AR_001_01_Skeleton', pos=1992, ver=516/0 (unversioned), game=ue4.19 <- UObject::EndLoad <- LoadWholePackage:SKM_WP_M4_001_01 <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1164
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mark2580
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« Reply #7 on: January 16, 2020, 11:38 »

LoadObject:Skeleton'SKM_WP_AR_001_01_Skeleton.SKM_WP_AR_001_01_Skeleton', pos=1992, ver=516/0 (unversioned), game=ue4.19 <- UObject::EndLoad <- LoadWholePackage:SKM_WP_M4_001_01 <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1164
I do not confirm, everything correctly opens without errors for me.
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MARK2580
cepoimario
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« Reply #8 on: March 07, 2020, 20:50 »

Thanks. The matter is not simple.
Yes. But this is not the first time I've met these masks from UE4. It is necessary to paint manually. Just use different blending and masks as a layer mask.

Getting the same errors , and i cannot export anything , any ideas?
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MaxPresi
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« Reply #9 on: May 12, 2020, 22:34 »

Thanks. The matter is not simple.
Yes. But this is not the first time I've met these masks from UE4. It is necessary to paint manually. Just use different blending and masks as a layer mask.

Getting the same errors , and i cannot export anything , any ideas?

Select 4.21 for Engine Version
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spiritovod
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« Reply #10 on: February 04, 2022, 17:37 »

Game: World War 3 (steam page)
UE4 version: 4.21 (current beta) / 4.19 (previous versions)
AES key: in the same place as usual (link)

Everything still works fine with current umodel build (1585 at the moment), tested on latest open beta (stress test) version the game.
« Last Edit: February 04, 2022, 19:21 by spiritovod » Logged
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