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Author Topic: Actor X model issue (after Umodel export) Objects all at center of world!  (Read 340 times)
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Actor X model issue (after Umodel export) Objects all at center of world!
« on: November 13, 2018, 16:34 »

I have seen this before, I know it has to do with Unreals way of doing things, but I never knew how to fix it then or now,.  Is there any way to get 3D Psk files the way they were in the game? (meaning things,  walls, in proper relative place, not all on top of each other at what is probably World 0,0,0, Smiley

THANK for any info!
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Gildor
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Re: Actor X model issue (after Umodel export) Objects all at center of world!
« Reply #1 on: November 13, 2018, 16:40 »

This is how importer works - it puts a model in a world. And there should be just one model, you can't put several models and animate them separately. Doing anything else is too advanced for me.
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