HELLO! Thank you as always! So great to have this tool!
first, Am I using the right tool jusdt to go from an unencrypted .pak, back into Unreal? (I am going through Max but don't really need to for this :") For that reason I thought I would try the 'batch' option.
If I convert '.pskx' one at a time, materials and Textures come through (into 3ds Max..) but whenever I try to use 'batch' on the same files, in the same folders, (whether into .max or .fbx) they come though with a single diffuse 'color' of White (in Unreal) and no map really at all in 3ds Max,.) Even though the one at a time import, brings in Spec maps, Normal Bump Maps (COOL!!!
etc. Should I be using on of the other Umodel Export Modes instead of Actor-X?
I am not doing anything unusual, I just go into your Main Actor-X import panel, I set the path to Materials, with Look in Subfolders checked,..) I then click Batch and it opens the 2nd 'Batch window'. (I notice the Batch window has no Material pointer like the main import window??)
Any help would be greatly appreciated. I try and try for weeks before asking, not wanting to take your time. There are 1,000 of meshes I need to pull through, out of pak, back into Unreal, if it doesn't batch materials and textures, unless I do them one at a time, that alone, will add many weeks to my project (recreating many complex materials, blind,...)
THANK YOU FOR EVERYTHING, you gave me an incredible gift with the ability to help multiple Devs, recover their vintage projects, for reviving in VR even if none of the original assets are available! (I am even experimenting, with using 'Dummy BluePrints' in a game build./.. (with the exact 'right name') then swapping in the powerful, complex, useful, (but unfortunately, 'cooked') BluePrints!!!!, see if their functionality, can be... incorporated... 'RE-INCORPORATED' THAT IS lol///..
So,. any hope on the batch process problem? (OR even better, a more direct way, to go from an unencrypted .pak of cooked assets, back into Unreal as textured meshes, bypassing 3ds Max etc?)
THANK YOU AS ALWAYS FOR THIS WONDERFUL POWER AND TOOLSET!
HAPPY HOLIDAYS, GILDOR THE GREAT!