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Author Topic: [SWITCH] Yoshi's Crafted World  (Read 762 times)
Jacob Marin
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« on: March 28, 2019, 04:52 »

This game uses UE4, it seems like it works with v4.18. I was able to export most files, a lot of the textures seems to be corrupted. The .wav files for the music and sounds also seem to be corrupted. I have a download of the .pak, tell me if you need, thanks  Grin


* Screen Shot 2019-03-27 at 8.48.57 PM.jpg (89.17 KB, 1600x1244 - viewed 201 times.)

* Screen Shot 2019-03-27 at 8.49.35 PM.jpg (102.67 KB, 1104x1134 - viewed 167 times.)
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venturion
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« Reply #1 on: March 28, 2019, 06:52 »

You got screenshot of the specific error and how the error looks like?
Also have you tried save packages of those "unextractable" assets instead of exporting them? try picking a very few samples, 7z em and link it here and see if Gildor would look into it.
« Last Edit: March 28, 2019, 06:54 by venturion » Logged
Jacob Marin
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« Reply #2 on: March 28, 2019, 07:07 »

You got screenshot of the specific error and how the error looks like?
Also have you tried save packages of those "unextractable" assets instead of exporting them? try picking a very few samples, 7z em and link it here and see if Gildor would look into it.

It could possibly be compatibility issues, here are the files

https://drive.google.com/file/d/1sLNoALxZbYEXxxb2sJ-u4nvfmp_zXdWi/view?usp=sharing
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Gildor
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« Reply #3 on: March 28, 2019, 13:58 »

Probably "Switch" platform wasn't selected in startup options, so UModel decodes textures as they have PC format.
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Jacob Marin
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« Reply #4 on: March 28, 2019, 15:13 »

Whoops... yep, it was the issue with startup for textures, apologies... There is still an issue though with the wav format, it says its corrupt :/
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Gildor
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« Reply #5 on: March 28, 2019, 15:34 »

I suppose consoles are using own sound data formats, not ogg or wav.
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