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Author Topic: Kurtzpel  (Read 7859 times)
Ninyo
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Re: Kurtzpel
« Reply #30 on: December 24, 2019, 22:16 »

I have also have another questions, sorry for disturbing, is there a way to see multiple props in the viewer? AS in this picture, https://gyazo.com/6d9dabe605a571f958b0ca4b05bfbb6a I want to view all those props, but i can't find a way to do so.
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Gildor
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Re: Kurtzpel
« Reply #31 on: December 24, 2019, 22:20 »

I mean like, the map the players see. Like the props and landscapes and such
There's no way to view "Level" objects with UE Viewer.
I have also have another questions, sorry for disturbing, is there a way to see multiple props in the viewer? AS in this picture, https://gyazo.com/6d9dabe605a571f958b0ca4b05bfbb6a I want to view all those props, but i can't find a way to do so.
Just watch my recent tutorial video. I'm advertising it everywhere, so not worth posting a link again. You'll see what UModel can do, and how to use it.
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Ninyo
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Re: Kurtzpel
« Reply #32 on: December 24, 2019, 22:21 »

Alright, sorry for the trouble
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Gildor
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Re: Kurtzpel
« Reply #33 on: December 24, 2019, 22:35 »

Just realized that I have something to tell about levels. Sometimes UE4 games are using "HLOD" - it's a Level of Detail for the whole level. These are generated automatically and represented as multiple static meshes in uasset/umap file. You may typically find them with doing "scan content", then finding all files which has more than 1 static mesh inside. Some people may be satisfied with HLOD meshes, so I mentioned it here.
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CosmicDreams
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Re: Kurtzpel
« Reply #34 on: January 24, 2020, 21:20 »

I'm not sure if this is a blender psk import issue or not but some uvs don't seem to export properly.

umodel picture: https://cdn.discordapp.com/attachments/419711036837330956/670316402980290560/unknown.png
blender picture: https://cdn.discordapp.com/attachments/419711036837330956/670316440938741780/unknown.png

Asset shown is /Game/TheChase/Item/Inner/970029/HF_970029.uasset on UV 2 (EXTRAUVS0)
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Gildor
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Re: Kurtzpel
« Reply #35 on: January 24, 2020, 21:32 »

You may try using glTF format for exporting data to Blender.
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CosmicDreams
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Re: Kurtzpel
« Reply #36 on: January 24, 2020, 23:43 »

UV's work fine using that format however, the rig is a bit of a mess compared to psk.
It seems like the mesh normals also aren't great.
Wonder if i could copy the UV's over...
Edit: forgot images
https://cdn.discordapp.com/attachments/419711036837330956/670354318880276520/unknown.png
https://cdn.discordapp.com/attachments/419711036837330956/670354496140083201/unknown.png
« Last Edit: January 24, 2020, 23:50 by CosmicDreams » Logged
Cpt_Jack_Irons
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Re: Kurtzpel
« Reply #37 on: January 25, 2020, 03:23 »

Sorry to Interrupt but i have a Mesh that has Textures that look like a mess but it has 3 UV sets, I am noob at this so how do i try the other UV sets?
« Last Edit: January 25, 2020, 03:36 by Cpt_Jack_Irons » Logged
CosmicDreams
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Re: Kurtzpel
« Reply #38 on: January 25, 2020, 03:38 »

Sorry to Interrupt but i have a Mesh that has Textures that look like a mess but it has 3 UV sets, I am noob at this so how do i try the other UV sets?
press U
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Cpt_Jack_Irons
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Re: Kurtzpel
« Reply #39 on: January 25, 2020, 03:48 »

Sorry to Interrupt but i have a Mesh that has Textures that look like a mess but it has 3 UV sets, I am noob at this so how do i try the other UV sets?
press U
Thanks
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CosmicDreams
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Re: Kurtzpel
« Reply #40 on: January 26, 2020, 22:55 »

I checked some more meshes and it seems like any uv besides the first one is broken when using PSK export with this game.
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Gildor
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Re: Kurtzpel
« Reply #41 on: January 26, 2020, 23:24 »

Questions:
1. How do you recognize that UVs are broken?
2. Where do you import psk? Blender? 3ds Max?
3. Did you try glTF export? Does it export UVs correctly?
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CosmicDreams
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Re: Kurtzpel
« Reply #42 on: January 26, 2020, 23:38 »

1. Going into edit mode on the mesh and looking at the UV Viewer/Editor, selecting any UV besides the first one. I sent images on previous posts in the thread, if the links don't work i'll upload comparisons to imgur asap.

2. Blender(2.81 to be specific)

3. glTF works perfectly fine however i personally prefer to work with PSK as the imported rig looks nicer.
Using a data transfer modifier it's possible to shift the uvs between the glTF import and the PSK but it means exporting both from umodel first
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Gildor
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Re: Kurtzpel
« Reply #43 on: January 27, 2020, 10:12 »

Most likely the problem is with PSK importer plugin for Blender which you're using.
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Juso3D
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Re: Kurtzpel
« Reply #44 on: January 27, 2020, 11:50 »

Blender PSK Plugin works fine....

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