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Author Topic: Kurtzpel  (Read 7859 times)
Gildor
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Re: Kurtzpel
« Reply #15 on: July 26, 2019, 22:51 »

quickbms is not needed if pak format if supported by umodel. And umodel has all export capabilities which quickbms could ever have with unreal files.
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CosmicDreams
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Pak chunky.


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Re: Kurtzpel
« Reply #16 on: July 27, 2019, 02:01 »

I only use the bms scripts if the game uses wwise audio seeing as umodel doesn't pick that up.
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sponic786x
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Re: Kurtzpel
« Reply #17 on: July 27, 2019, 07:54 »

So i had to save folder contents instead of export  Grin
Thanks guys
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ChooseMe
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Re: Kurtzpel
« Reply #18 on: August 07, 2019, 05:55 »

Dose anyone knows which folder can I find the mesh of the bosses , I don't find them anywhere
Unit/Monster maybe?

thank you that's correct Smiley
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Hysteria
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Re: Kurtzpel
« Reply #19 on: August 09, 2019, 04:24 »

Um what would my player character file be labeled as, its my first time using this and although I've seen a few folders labeled player I'm not really which one is my character.
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Juso3D
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Re: Kurtzpel
« Reply #20 on: August 09, 2019, 09:48 »

Um what would my player character file be labeled as, its my first time using this and although I've seen a few folders labeled player I'm not really which one is my character.

Use Scan Content, once it's done it will show you whats a Static or Skeleton Mesh (Characters etc)
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Blender + Linux User Here.
Arcano
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Re: Kurtzpel
« Reply #21 on: September 16, 2019, 04:49 »



file: /Game/TheChase/Cinematics/Actor/elesis.uasset

I have been trying to open the file gave this fatal error. How do I solve this problem?

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cyrania
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Re: Kurtzpel
« Reply #22 on: October 14, 2019, 04:39 »

Anyone know how to fix these textures? Can't find the ones that fit the UV mapping


* Untitled.png (104.12 KB, 788x588 - viewed 371 times.)
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Gildor
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Re: Kurtzpel
« Reply #23 on: October 14, 2019, 08:54 »



file: /Game/TheChase/Cinematics/Actor/elesis.uasset

I have been trying to open the file gave this fatal error. How do I solve this problem?
Just looked at the log again. It crashes when opening Engine.upk (UE3 package) from "Assassins Creed India". Check your folders, it seems you have a lot of mess there. UModel can't work when packages from different games are mixed together.
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Gildor
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Re: Kurtzpel
« Reply #24 on: October 14, 2019, 08:55 »

Anyone know how to fix these textures? Can't find the ones that fit the UV mapping
At screenshot you may see that mesh has 4 UV sets. Did you try them all?
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CosmicDreams
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Re: Kurtzpel
« Reply #25 on: December 04, 2019, 16:25 »

Are there any plans for morph target export?
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Gildor
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Re: Kurtzpel
« Reply #26 on: December 04, 2019, 16:28 »

Strange thread for asking such question - "News" board has "Morph target" thread, and any news about export will appear there.
Anyway, yes - I have such plans. One day export will be implemented for glTF format.
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Ninyo
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Re: Kurtzpel
« Reply #27 on: December 24, 2019, 22:01 »

Hey, just found this forum and I've been digging around looking for the map mesh, and all I have been finding are the textures, can anyone help me with getting the map files?
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Gildor
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Re: Kurtzpel
« Reply #28 on: December 24, 2019, 22:05 »

What did you mean with "map mesh" words? Some mini-map, or what?
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Ninyo
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Re: Kurtzpel
« Reply #29 on: December 24, 2019, 22:15 »

I mean like, the map the players see. Like the props and landscapes and such
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