March 28, 2024, 19:19
bigger smaller reset     1020px Wide width Full width Reset   * *

Gildor's Forums

  Homepage Facebook Read news on Twitter Youtube channel Github page
Welcome, Guest. Please login or register.
Did you miss your activation email?

« previous next »
Print
Author Topic: Remnant: From the Ashes  (Read 4689 times)
freemanpro
Full Member
***
Posts: 114


View Profile
« Reply #15 on: September 30, 2020, 22:19 »

Anim: bUseBulkDataForLoad not implemented
UAnimSequence4::SerializeCompressedData2 <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'Player_M_1M_Atk_Axe_01.Player_M_1M_Atk_Axe_01', pos=A4C7, ver=517/0 (unversioned), game=ue4.23 <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/Player/Male/Animations/1M/Player_M_1M_Atk_Axe_01.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1387

Anim: bUseBulkDataForLoad not implemented
UAnimSequence4::SerializeCompressedData2 <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'Player_M_1M_Atk_Axe_01.Player_M_1M_Atk_Axe_01', pos=A4C7, ver=518/0 (unversioned), game=ue4.24 <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/Player/Male/Animations/1M/Player_M_1M_Atk_Axe_01.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1387


Memory: bad allocation size 1444892416 bytes
appMalloc: size=1444892416 (total=54 Mbytes) <- FArray::Empty: 1444892416 x 1 <- TArray::SerializeSimple <- UAnimSequence4::SerializeCompressedData3 <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'Player_M_1M_Atk_Axe_01.Player_M_1M_Atk_Axe_01', pos=1A4BD, ver=518/0 (unversioned), game=ue4.25 <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/Player/Male/Animations/1M/Player_M_1M_Atk_Axe_01.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1387


Memory: bad allocation size 1444892416 bytes
appMalloc: size=1444892416 (total=54 Mbytes) <- FArray::Empty: 1444892416 x 1 <- TArray::SerializeSimple <- UAnimSequence4::SerializeCompressedData3 <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'Player_M_1M_Atk_Axe_01.Player_M_1M_Atk_Axe_01', pos=1A4BD, ver=519/0 (unversioned), game=ue4.26 <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/Player/Male/Animations/1M/Player_M_1M_Atk_Axe_01.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1387
Logged
tashielolo
Newbie
*
Posts: 5


View Profile
« Reply #16 on: October 02, 2020, 03:57 »

Do you have any tips on how to get this to work? I can't figure it out..
Logged
freemanpro
Full Member
***
Posts: 114


View Profile
« Reply #17 on: December 01, 2020, 22:58 »

Does anyone have an old working version or working .apk files. Please in a PM, I will be very grateful.
Logged
Mrpanini
Newbie
*
Posts: 11



View Profile
« Reply #18 on: December 04, 2020, 13:44 »

Hello everyone !
I'm trying to extract all model, animation, sound, icons, textures... from the game Remnants Of The Ashes for importing it in UE4.

But, i've got ERROR !

Information about the software and settings :
Ue version of the game : 4.22
Ue version used by umodel : 4.22
Game name : Remnants Of The Ashes
Released : 2019
Umodel build : 1440 (22 nov 2020)

I've tryed with Unreal Engine 4.25 and 4.26

Error with :
- Exporting animation (in .psa)

Error :
Code:
ERROR: Memory: bad allocation size 839319550 bytes
appMalloc: size=839319550 (total=66 Mbytes) <- FArray::Empty: 839319550 x 1 <- FString<< <- UAnimSequence4::SerializeCompressedData <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'Player_M_1M_Atk_Scythe_01_Power.Player_M_1M_Atk_Scythe_01_Power', pos=D499, ver=517/0 (unversioned), game=ue4.22 <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/Player/Male/Animations/1M/Player_M_1M_Atk_Scythe_01_Power.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1440



This append with ALL animation from this game.
Please help me  cry

And another question :
Is there a way to directly send the umodel export to unreal engine? or something like this, without converting in FBX in blender, and importing in ue4, do the materials...


Thanks for reading me, hope you can help me
« Last Edit: December 04, 2020, 15:03 by Mrpanini » Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #19 on: December 04, 2020, 17:50 »

And another question :
Is there a way to directly send the umodel export to unreal engine? or something like this, without converting in FBX in blender, and importing in ue4, do the materials...
Static meshes could be sent directly via glTF format. UE4 has StaticMesh glTF import since I think 4.20, probably it will require enabling the glTF plugin in settings.
Logged
Mrpanini
Newbie
*
Posts: 11



View Profile
« Reply #20 on: December 05, 2020, 03:37 »

For the error, do you know why this append ?
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #21 on: December 05, 2020, 09:58 »

Incompatibility with animation format, probably caused by PARTIAL engine update, so meshes use e.g. 4.22, animation - 4.23.
Logged
Mrpanini
Newbie
*
Posts: 11



View Profile
« Reply #22 on: December 05, 2020, 17:57 »

Incompatibility with animation format, probably caused by PARTIAL engine update, so meshes use e.g. 4.22, animation - 4.23.

Is cool, but how to solve it ?
thanks
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #23 on: December 05, 2020, 17:59 »

Only with modifying of UE Viewer's code specially for this game. Or - wait until the game will receive new update.
Logged
tashielolo
Newbie
*
Posts: 5


View Profile
« Reply #24 on: December 26, 2020, 08:13 »

Hi, I'm not sure if this has been answered, but I am having issues downloading the animation files. This is the error I am getting.

Using 4.22:

Memory: bad allocation size 1729363967 bytes
appMalloc: size=1729363967 (total=54 Mbytes) <- FArray::Empty: 1729363967 x 1 <- FString<< <- UAnimSequence4::SerializeCompressedData <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'Root_Hollow_Tumbleweed_BurrowToRoll.Root_Hollow_Tumbleweed_BurrowToRoll', pos=533D, ver=517/0 (unversioned), game=ue4.22 <- UObject::EndLoad <- LoadWholePackage: /Game/World_City/Characters/Root_Hollow/Animations/Root_Hollow_Tumbleweed_BurrowToRoll.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1387

Using 4.23

Anim: bUseBulkDataForLoad not implemented
UAnimSequence4::SerializeCompressedData2 <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'Root_Hollow_Tumbleweed_BurrowToRoll.Root_Hollow_Tumbleweed_BurrowToRoll', pos=4FC7, ver=517/0 (unversioned), game=ue4.23 <- UObject::EndLoad <- LoadWholePackage: /Game/World_City/Characters/Root_Hollow/Animations/Root_Hollow_Tumbleweed_BurrowToRoll.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1387
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 1901


View Profile
« Reply #25 on: July 20, 2021, 04:55 »

The game is still on 4.22, but it's using ACL for animations since last year.
« Last Edit: February 14, 2024, 02:59 by spiritovod » Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 1901


View Profile
« Reply #26 on: August 14, 2022, 19:16 »

Animations from the game are now mostly supported with ACL 1.3 build from this topic.


* Clipboard02.jpg (111.76 KB, 2543x1246 - viewed 126 times.)
« Last Edit: August 19, 2022, 13:45 by spiritovod » Logged
Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS