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Author Topic: Tera (Online)  (Read 646 times)
WollieWoltaz
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« on: September 19, 2019, 23:00 »

After latest release (Build 1098) I can't extract skeletal meshes anymore. Animations work fine.
« Last Edit: September 19, 2019, 23:07 by WollieWoltaz » Logged
Gildor
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« Reply #1 on: September 19, 2019, 23:07 »

Send me that gpk please.
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WollieWoltaz
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« Reply #2 on: September 19, 2019, 23:10 »

Here it is:
https://1drv.ms/u/s!Aoui6UbDlycfgb0mPi5pZ5qRw7IC7g?e=Pd1lyW
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Gildor
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« Reply #3 on: September 19, 2019, 23:24 »

The file alone is exported fine. May be there should be another gpk file as well? FakeSpecCube10 object is located somewhere else, probably in startup.gpk.
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WollieWoltaz
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« Reply #4 on: September 19, 2019, 23:39 »

Okay so what should I do, I don't think i need to delete that file right?
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Gildor
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« Reply #5 on: September 19, 2019, 23:42 »

I need the file which contains that problematic CubeMap.
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Gildor
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« Reply #6 on: September 19, 2019, 23:48 »

Never mind. I've reproduced the problem with CubeMap from UT3.
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WollieWoltaz
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« Reply #7 on: September 19, 2019, 23:50 »

I've fixed it myself also but this a not a user-friendly way because I deleted the "FakeSpecCube.gpk" from TERA\Client\S1Game\CookedPC\Art_Data\Packages\Shaders.

Are you gonna update Umodel?

Thanks Gildor,
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Gildor
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« Reply #8 on: September 20, 2019, 00:13 »

Fixed. I've noticed that TextureCube wasn't exported at all (unless you'll export all 6 cube map faces "by hands"). Now it works as it should.

P.S. Meanwhile, BUILD 1100! Smiley
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WollieWoltaz
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« Reply #9 on: September 20, 2019, 00:23 »

It works. Thank you for the quick fix.
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