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Author Topic: DC Universe Online  (Read 45629 times)
spiritovod
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Re: DC Universe Online
« Reply #75 on: January 11, 2024, 23:30 »

@GameBreaker: Make sure executable is not blocked by your AV or windows defender for some reason. Aside from that simple drag-n-drop works fine for me and extract everything, at least from provided suit_med.tfc sample.
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GameBreaker
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Re: DC Universe Online
« Reply #76 on: January 12, 2024, 00:11 »

Let me provide you with a link of every TFC archive for your reference to test around with.

Also it does not seem to be a block on my AV, since I only use Windows Defender.

Wondering if something is different with the small size files then.

https://drive.google.com/drive/folders/1qJYkJjoA_eejh3lmQw0cl4DAi0OLk3AI?usp=sharing
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spiritovod
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Re: DC Universe Online
« Reply #77 on: January 13, 2024, 01:35 »

@GameBreaker: I suppose file size doesn't matter here. Probably some local issue, for example missing dlls (those three included in archive are required) or something else. Randomly tested a few tfc from provided samples, all of them were extracted without issues. Since it's a third-party tool, I can't help much.
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StudioKats
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Re: DC Universe Online
« Reply #78 on: April 11, 2024, 17:25 »

The game is addressing "remap" files for textures bulk data, which is kind of index for respective tfc, instead of addressing tfc cache directly in usual way. I can only suggest to use some general tfc extractors to extract raw data from tfc cache and convert it. For example, there are id-daemon tools like the one from attachment, and there are also more complex tools with tfc rebuilding functionality (though they would be useless here).

Many thanks for the attachment. Had a chance to try unfortunately it outputs dds textures as 256x256 only. DC Universe Online has been going through a visual upgrade for the past few years with a large number of models sunsetted, would be nice if the newer models can be exported for posterity. It would be great if anyone could share a method for extracting the higher res textures.

P.S. the current method of quickbms tfc unpacking doesn't work any more
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spiritovod
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Re: DC Universe Online
« Reply #79 on: April 11, 2024, 22:50 »

@StudioKats: I assume that examples provided by GameBreaker are from recent game versions. The mentioned extractor can extract three largest mips up to 1024x1024 from them, which is probably fine. Just sort extracted textures by file size.
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StudioKats
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Re: DC Universe Online
« Reply #80 on: April 12, 2024, 00:58 »

I figured out my mistake. thank you @spiritovod for pointing it out, much appreciated!
@StudioKats: I assume that examples provided by GameBreaker are from recent game versions. The mentioned extractor can extract three largest mips up to 1024x1024 from them, which is probably fine. Just sort extracted textures by file size.
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