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Author Topic: [PS4] The Inpatient  (Read 628 times)
Candycrush
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« on: December 29, 2019, 01:45 »

Hello there. I didn't found any topic about this game. I was able to check out the Inpatient VR game, it works on UE 4.17, static and body skeleton meshes works, unfortunately textures are messed up and while exporting the heads i'm getting this error:


https://en.wikipedia.org/wiki/The_Inpatient

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Gildor
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« Reply #1 on: December 29, 2019, 10:46 »

Hi,
Messed textures - did you try setting "PS4" platform in settings?
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Candycrush
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« Reply #2 on: December 29, 2019, 12:31 »

I have to admit i didn't thought about that, I'm truly sorry. The textures works. The only issue is with the head meshes.
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Gildor
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« Reply #3 on: December 29, 2019, 13:58 »

It crashes with MorphTarget. Added an option to disable its loading:
https://www.gildor.org/smf/index.php/topic,6831.msg34969.html#msg34969
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Candycrush
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« Reply #4 on: December 30, 2019, 12:34 »

Thank you so much! You're amazing person!

Just wanted to clarify, since I noticed You added the game to the compatibility table - the animations don't work.
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Gildor
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« Reply #5 on: December 30, 2019, 12:43 »

You had to say this in the beginning. What happens with animation? May be it will work with 4.16 or 4.18?
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Candycrush
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« Reply #6 on: December 30, 2019, 18:37 »

I'm sorry, my bad. I've checked by "find animations" the 4.16 and received the same message as in 4.17:



In both 4.16 and 4.17 if I add any animation to skeleton mesh nothing happens (Anim: 0/0), so far I only counted few that i can add, but when I turn them on the mesh skeleton disappears.
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Gildor
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« Reply #7 on: December 30, 2019, 21:27 »

This crash doesn't mean that animation aren't supported. It crashes in FindUE4Animations. The crash is something bad - I usually insert "assertion failed" messages which lets me to understand the problem easier. With your crash message I have to use disassembler to find the problem in code.

However, your version is not latest, and I don't have build 1152 already. Please try the version which I just uploaded, this will let me to debug the problem easier. If you'll do that in a hour or two, this will simplify debugging a lot. If later - probably I'll need to provide you a build again.
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Candycrush
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« Reply #8 on: December 30, 2019, 22:05 »

I just downloaded your newest version. Trying again the option "find animations" in 4.16 and 4.17:


I'm not sure if this will be enough for you, what else can I provide to you?

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Gildor
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« Reply #9 on: December 31, 2019, 01:08 »

Could you please try again with new umodel? I did an attempt to fix that (can't reproduce myself with other games).
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Candycrush
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« Reply #10 on: December 31, 2019, 02:47 »

Works like dream! Game fully supported Cheesy

In future I definitely won't forget about anything!
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Gildor
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« Reply #11 on: December 31, 2019, 15:16 »

Great! Could you please send me your notify.log, it should have information about why it crashed before.
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Gildor
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« Reply #12 on: January 05, 2020, 20:46 »

Repeating the request. PLEASE send me the notify.log for this game, at least lines saying "Strange package: IsPackage=true, Package is NULL: ..."
I need it to finalize the fix for the crash mentioned above.
« Last Edit: January 10, 2020, 12:00 by Gildor » Logged
gep5
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« Reply #13 on: November 09, 2020, 21:05 »


I just tried to unpack the game using umodel. The textures work fine with the recommended settings, but I keep getting crashes when I try to load character meshes in umodel.

I've posted the crash log below


Serializing behind stopper (E01AB1+18000000 > 10032A0)
FPakFile::Serialize: file=/Game/Characters/Models/BennetMale/Head/Starving/BennetMaleStarvingHead.uexp <- TArray::SerializeSimple <- FSkelMeshSection4<< <- TArray::Serialize: 0/8 <- FStaticLODModel4<< <- TArray::Serialize: 0/4 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'BennetMaleStarvingHead.BennetMaleStarvingHead', pos=E156B7, ver=513/0 (unversioned), game=ue4.17 <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/Models/BennetMale/Head/Starving/BennetMaleStarvingHead.uasset <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1436
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spiritovod
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« Reply #14 on: November 09, 2020, 21:17 »

@gep5: It's already fixed in updated 1436 build, redownload it from the site. Also, don't forget to disable Morph Targets option on umodel startup, according to the posts above it's required for proper game support. And Platform option should be set to PS4 for proper textures support.
« Last Edit: November 09, 2020, 21:56 by spiritovod » Logged
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