Games lately using this "Mesh only" sockets where socket gets baked into the mesh instead of skeleton
they use it to attach things, make things disappear re-appear seperately and such
i am wondering if there is a way to view them somehow in ue4 or drop entire list of mesh sockets with their parents ? so while we are modding we can replicate them
like
MeshSocketName ->Parent Name: "Hips" -> Location: "X , X , X" -> Rotation: "Y , Y , Y" -> Scale: "Z , Z , Z"
Here is a small object with Mesh Sockets
Unreal 4.18
http://www.mediafire.com/file/hyhr90z43tsmmlb/MeshSocketObject.7z/fileSockets i found in this mesh byfar are
BloodSuckMask
BloodVeil
EyeL
Eyelash
EyeR
Face
Hair
IkJoint_CalfL
IkJoint_CalfR
IKOffsetLeftFootChara
IKOffsetRightFootChara
Inner
InnerFrame
LongcoatBelt
Mask
Outer
Skin
Tooth
i found them with hex but its impossible to mod it without knowing what their parents ,locations rotations etc if you could somehow enable us to dump a txt or list these sockets with their data i would really appreciate it !
I don't need to export them or anything just dumping to console or a txt file with their data which will let us replicate will greatly help us to take modding to next level
Thanks for all the work you do on umodel !