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Author Topic: [UE3] Assault Fire  (Read 15004 times)
kofing1
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Re: [UE3] Assault Fire
« Reply #15 on: October 10, 2025, 17:08 »

@kofing1: I can't reproduce the issue. Most likely you're using outdated specific build. It's always recommended to check if you're using latest build before submitting possible issues for any game (if you're not sure which one you have, simply re-download it).

now is work
data error caused by the download left me stuck for a whole day.
« Last Edit: October 11, 2025, 14:30 by kofing1 » Logged
Charlotte
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Re: [UE3] Assault Fire
« Reply #16 on: November 07, 2025, 22:12 »

Hello, some errors have appeared in the latest Assault Fire client:

Serializing behind stopper (9EFD8D+4 > 9EFD8F) FFileReader::Serialize: File=MainWeapon_1709_RESJXT.upk <- FArchive::ByteOrderSerialize <- TArray::Serialize: 35555/1962934272 <- FSkelMeshChunk3<< <- TArray::Serialize: 0/601295360 <- FStaticLODModel3<< <- TArray::Serialize: 0/1 <- USkeletalMesh3::Serialize <- LoadObject: SkeletalMesh3'MainWeapon_1709_RESJXT.SK_WP_RESJXT2_3P', pos=9EFD8D, ver=764/3, game=800055 <- UObject::EndLoad <- LoadWholePackage: MainWeapon_1709_RESJXT.upk <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based

link: https://mega.nz/folder/7xp0ySCC#PDV4sb96ue60s7wrVo0inA
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spiritovod
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Re: [UE3] Assault Fire
« Reply #17 on: November 08, 2025, 18:22 »

@Charlotte: Thanks for reporting the issue, it should be fixed now in the updated build.

I tried to preserve backward compatibility with older game versions, but really old versions from a few years ago will not be supported from now on.
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GDL
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Re: [UE3] Assault Fire
« Reply #18 on: November 08, 2025, 23:27 »

After downloading the client and 17 GB of the game I used the convert script and the latest umodel version but I get this error:

******** Loading object Material3'FamilyHumanHeroGirl_Body_001.M_HeroGirl01' ********

ERROR: Serializing behind stopper (17637B+268 > 17649F)
FFileReader::Serialize: File=FamilyHumanHeroGirl_Body_001.upk <- FString<< <- TArray::Serialize: 0/26 <- SerializeFMaterialResource <- LoadObject: Material3'FamilyHumanHeroGirl_Body_001.M_HeroGirl01', pos=17637B, ver=764/3, game=800055 <- UObject::EndLoad <- LoadWholePackage: converted/FamilyHumanHeroGirl_Body_001.upk <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based

am I doing something wrong?
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spiritovod
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Re: [UE3] Assault Fire
« Reply #19 on: November 09, 2025, 04:16 »

@GDL: I've revised backward compatibility support for materials and meshes, now all packages from at least BioAvatar and Characters folder should be loaded without issues (only checked three recent game versions though). Make sure you're using updated specific build.
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Wish for World Peace
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Re: [UE3] Assault Fire
« Reply #20 on: December 07, 2025, 22:30 »

In the latest game version, whether using v5 or v6 script conversion, most files in the trap folder and some files under the pet folder show the following error when opened with Umodel. Would it be possible for you to fix this?

UnPackage::CreateExport: Trap_Fearless_CNCY.upk:70570 <- UnPackage::SerializeUObject <- TArray::Serialize: 0/131072 <- USkeletalMesh3::Serialize <- LoadObject: SkeletalMesh3'Trap_Fearless_CNCY.SK_Trap_Fearless_CNCY_Lv1', pos=4E343A, ver=764/3, game=800055 <- UObject::EndLoad <- LoadWholePackage: Trap_Fearless_CNCY.upk <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based
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spiritovod
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Re: [UE3] Assault Fire
« Reply #21 on: December 08, 2025, 00:33 »

@Wish for World Peace: Apparently it was a downgrade in materials export caused by this update. It should be fixed now in the updated specific build. I've also added support for the new texture compression, introduced for some packages.

I've updated warning on the first page, because the game is using multi-versioned packages and a lot of new changes doesn't affect old packages and I'm not going to check the whole game each time a problem is reported (in reference to removed posts).
But if those issues would be related to some self-fixed packages or to packages of unknown origins (not from current version), or in case I'm not able to reproduce the issue on my copy, or you didn't provide any particular info about your issue (like error message) - your post will be removed.
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Lyws
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Re: [UE3] Assault Fire
« Reply #22 on: January 09, 2026, 10:23 »

@spiritovod: Open “FamilyBSD1_Body_001.upk” using the V5 script and UModel version 1579
File error
I have uploaded the error-reporting file to Google
I hope you can check it. Thank you!
https://drive.google.com/file/d/1bu8MdeAlyzh71y9XDO3UxcZxt8SWunFA/view?usp=sharing


* QQ20260109-141831.jpg (86.96 KB, 802x652 - viewed 245 times.)
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spiritovod
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Re: [UE3] Assault Fire
« Reply #23 on: January 09, 2026, 21:28 »

@Lyws: I've updated specific build to support new mesh modifications, though it's more like workaround at the moment. I've also updated the script to support compressed packages as well, from brief test it appeared that corresponding offsets can be calculated in simplified way, so such packages can be converted without additional issues.
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314082912
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Re: [UE3] Assault Fire
« Reply #24 on: January 10, 2026, 17:39 »

quickbms version 0.12.0.0

Script V7

Computer version win11 64

Error message,In the attachment。

What is the problem? Please tell me. Thank you.


* 1efd26fe-3ca0-4291-946a-3a1097da5e00.png (48.15 KB, 993x519 - viewed 257 times.)
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spiritovod
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Re: [UE3] Assault Fire
« Reply #25 on: January 10, 2026, 18:06 »

@314082912: I don't see any issues, script worked properly for this package. You should see fixed package in "...\Body\converted" subfolder (for your case), and it's the one you need to open in specific umodel build. Script can be applied to the whole game folder, it has check for valid files and only compatible ones will be processed. In case of actual issue quickbms would crash in the middle with noticeable error message.
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Lyws
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Re: [UE3] Assault Fire
« Reply #26 on: January 12, 2026, 18:48 »

I apologize for raising another question so soon after the last one. I encountered an error while browsing the "FamilyUniformWD" files using the V7 script and the latest UModel.I have uploaded the relevant game files to Google Drive.
https://drive.google.com/file/d/1LSs7FIe5hZrr4M4FRx4hM3QUbg4Z6d_6/view?usp=sharing


* QQ20260112-222710.jpg (363.26 KB, 1104x644 - viewed 275 times.)
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spiritovod
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Re: [UE3] Assault Fire
« Reply #27 on: January 12, 2026, 22:52 »

@Lyws: It should be fixed now in the updated build as well.
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yjh45
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Re: [UE3] Assault Fire
« Reply #28 on: February 17, 2026, 16:18 »

@kofing1: I can't reproduce the issue. Most likely you're using outdated specific build. It's always recommended to check if you're using latest build before submitting possible issues for any game (if you're not sure which one you have, simply re-download it).


Animation cannot be exported correctly.


* 屏幕截图 2026-02-17 201632.png (110.16 KB, 952x572 - viewed 197 times.)
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spiritovod
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Re: [UE3] Assault Fire
« Reply #29 on: February 18, 2026, 03:39 »

@yjh45: It's now possible to force animations export to separate files for UE3 games and below in the updated build. Though I would highly advise not to do it, because exporting animations to single file as animset is how it was originally designed and also because ActorX importer works more conveniently with animsets in single file, since it can import only one file at once (regardless of number of included animations).
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