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Author Topic: Bright Memory  (Read 1533 times)
Gildor
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« on: March 26, 2020, 00:03 »

The game has been released today.
https://store.steampowered.com/app/955050/Bright_Memory/

Seems built with UE4.23. Pak files are encrypted.


The game was made by a single person, he dedicated personal time and skills to it, and sells for almost no money - It's price (for Russia) is less than $2. So I'd strongly advise to purchase the game instead of begging for "someone upload pak files".

The game takes 7.7Gb of the disk space. 4.3Gb takes the game itself, and 3.4Gb - RTX tech demo (which is quite short, but takes so much space).
« Last Edit: March 26, 2020, 00:09 by Gildor » Logged
andreyholkin
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« Reply #1 on: March 27, 2020, 03:52 »

Надо ломать кодировку. Модели хорощие, пригодятся.
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pixellegolas
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« Reply #2 on: March 28, 2020, 04:24 »

Lol, just bought it today and played it before I saw your post Smiley Pretty cool for a single person game actually
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Juso3D
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« Reply #3 on: April 01, 2020, 12:49 »

Brought it just now too ($6AUD) (and some others).

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Blender + Linux User Here.
denfrosty
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« Reply #4 on: October 09, 2020, 15:59 »

AES key 0xFC868CD43EEF71694B8C7E8D1AB45FB153495CD61DAC1313B83FDE5FB376D742
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Gildor
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« Reply #5 on: October 09, 2020, 16:10 »

Thanks. I see everything except NPC animations are working with UE4.23.

« Last Edit: October 09, 2020, 16:16 by Gildor » Logged
Suslik
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« Reply #6 on: February 16, 2021, 13:28 »

The AES key no longer working. .EXE from 11.26.2020
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spiritovod
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« Reply #7 on: February 16, 2021, 19:08 »

@Suslik: I believe that current key from the list (also mentioned in the sticked topic) is still up to date.
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Suslik
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« Reply #8 on: February 17, 2021, 18:08 »

Thanks. I will try it.
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spiritovod
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« Reply #9 on: November 12, 2021, 17:46 »

Extended version Bright Memory: Infinite is out (steam page).

UE4 version: 4.26
AES key: in the same place as usual (link)

All works fine - including meshes, animations and textures - with the latest umodel build (1576 at the moment). Many materials are custom now. Also, one or two skeletal meshes may crash with failed assertion for "!bUse16BitBoneIndex", here is sample for future references.


* Clipboard10.jpg (259.53 KB, 2551x1240 - viewed 262 times.)
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