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Author Topic: Export 3ds Max to work in Blender?  (Read 333 times)
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Export 3ds Max to work in Blender?
« on: April 26, 2020, 04:35 »

So i've imported a model with the ActorX Importer in 3ds Max, this way i'm able to apply animations much easier as if i import them directly into Blender, the whole armature get's messed up when imported into Blender i.e Multiple Armatures load in with the same bones then would require me to manually attach them/parent them. I also get an error when exporting fbx.

This is the file in umodel, working perfect the way it should, I don't have much knowledge using 3ds Max so right now i'm using it to import meshes and export them with the animation into Blender.

This is the error message i get when i export via .fbx

Then this is when it is loaded into Blender, the animation i exported it with works fine, but if i try to add another .psa to it, it goes all weird and the bones definitely don't look right
« Last Edit: April 26, 2020, 09:04 by Gildor » Logged
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Re: Export 3ds Max to work in Blender?
« Reply #1 on: April 27, 2020, 13:16 »

What game is the model from, or mind uploading the psk/psa to test?

Blender + Linux User Here.
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