This is just insane! Can't wait to see more detailed presentations on who the engine is able to process and present such volumes of data. Zbrush to Engine is such a time saver! Not saying that we will stop low poly, baking, LOD etc but if someone just wants to use the engine purely for production/video stuff, being able to directly work with high poly mesh and not having to retopo and bake stuff will save so much time. 2020 is a write-off at least we have something good to look forward in 2021 :-)