March 28, 2024, 23:39
bigger smaller reset     1020px Wide width Full width Reset   * *

Gildor's Forums

  Homepage Facebook Read news on Twitter Youtube channel Github page
Welcome, Guest. Please login or register.
Did you miss your activation email?

« previous next »
Print
Author Topic: Heroes Showdown  (Read 529 times)
yuehen
Jr. Member
**
Posts: 77


View Profile
« on: May 18, 2020, 05:23 »

Version :4.24
Animation : Yes
Mesh : Yes
No encryption
Download link : https://store.steampowered.com/app/1236390/Heroes_Showdown/





« Last Edit: May 18, 2020, 10:03 by Gildor » Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #1 on: May 18, 2020, 09:56 »

There's no point attaching art from the game - you may simply use 'img' BBCode tag for that, as everyone does.
If you're attaching something - it should be something more useful, e.g. screenshots from umodel showing that art.

CHANGED your message.
« Last Edit: May 18, 2020, 10:03 by Gildor » Logged
Juso3D
Moderator
Hero Member
*****
Posts: 910


Welcome to Gildor Forums


View Profile
« Reply #2 on: May 18, 2020, 10:53 »

Most things work has commented but thers a issues with LOD4 on static meshes I believe, is only issue I've found..



Code:
Serializing behind stopper (343DA+CFCC0 > 34479)
FPakFile::Serialize:file=/Game/Art/Character/Hero/Agathon/Agathon_Weapon/Agathon_Weapon_03.uexp <- TArray::SerializeSimple <- FStaticMeshLODModel4::SerializeBuffers <- FStaticMeshLODModel4<< <- TArray::Serialize:0/1 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'Agathon_Weapon_03.Agathon_Weapon_03', pos=34C39, ver=518/0 (unversioned), game=ue4.24 <- UObject::EndLoad <- LoadWholePackage:Agathon_Weapon_03 <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_build=1188

Logged

Blender + Linux User Here.
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #3 on: May 18, 2020, 11:56 »

Does issue happen with ANY static mesh or with a few ones? If not with all, send me the sample asset please, I'll check if this is an issue with 4.24 support, or it is game-specific.
Logged
Juso3D
Moderator
Hero Member
*****
Posts: 910


Welcome to Gildor Forums


View Profile
« Reply #4 on: May 18, 2020, 13:34 »

Yeah any static mesh, even in the editor folder ones crash also, included both and a skeleton mesh in the link below.

Heroes Showdown Static Meshes
Logged

Blender + Linux User Here.
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #5 on: May 18, 2020, 13:44 »

Yeah any static mesh
Not worth spending time then ... (especially taking into account that it is "early access" game, i.e. it WILL change the engine in the future).
Logged
Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS