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Author Topic: [UE4] Dragon Raja  (Read 7024 times)
Suslik
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[UE4] Dragon Raja
« on: June 13, 2020, 19:08 »

Hello. "Dragon Raja" is a mobile game for Android, using UE4. https://play.google.com/store/apps/details?id=com.zloong.eu.dr.gp&hl=ru
Is there a way to extract the "patch.61.com.zloong.eu.dr.gp.obb" file to get the PAK? Usually it is just an renamed ZIP-archive, but not in this case. No archiver want to open it.
« Last Edit: June 17, 2020, 10:04 by Gildor » Logged
spiritovod
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Re: Dragon Raja
« Reply #1 on: June 15, 2020, 16:00 »

All required tools for the game available here.
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Gildor
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Re: Dragon Raja
« Reply #2 on: June 15, 2020, 20:25 »

Is this Unreal engine game? Looking at xentax thread I see no mention about uasset/umodel.
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spiritovod
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Re: Dragon Raja
« Reply #3 on: June 15, 2020, 21:54 »

Yes, it's UE4 game, probably something like 4.20 or above with custom png containers, meshes and textures. Here are some samples of already extracted uassets (link).
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Gildor
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Re: Dragon Raja
« Reply #4 on: June 15, 2020, 22:04 »

I see there's no .uexp files for mesh assets, so UModel crashes with "unable to read 1 byte" error.
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spiritovod
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Re: Dragon Raja
« Reply #5 on: June 16, 2020, 21:44 »

Some files are probably missing in the example because they're being spread among different archives. But there are still valid examples there, like deepsea_fish meshes with uexp present.
Besides, I'm not interested in the game, just answered OP question.
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shard
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Re: Dragon Raja
« Reply #6 on: June 17, 2020, 02:39 »

Some files are probably missing in the example because they're being spread among different archives. But there are still valid examples there, like deepsea_fish meshes with uexp present.
Besides, I'm not interested in the game, just answered OP question.
on XentaX forum u have tutorial step by step how to extract game, obb files / png archives and _dat archives, and u have to merge it all but some files are able to see using noesis but in total i can't export anything.
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Suslik
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Re: Dragon Raja
« Reply #7 on: June 17, 2020, 09:26 »

It seems I'm too dumb for this...
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AtoLetGo
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Re: [UE4] Dragon Raja
« Reply #8 on: August 12, 2020, 05:36 »

Here are some sample files: https://mega.nz/file/DNkEXQCK#SYM4RGASg73F2alp99Yn1d8VIyR69wIdmz1pw-_LkLs
In order to obtain the "full" assets you must extract from both the obb and the com files.
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temsame
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Re: [UE4] Dragon Raja
« Reply #9 on: August 13, 2020, 12:52 »

this game dont worth ur time to do all script thing , just get on OverHit
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RedBear
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Re: [UE4] Dragon Raja
« Reply #10 on: August 13, 2020, 16:47 »

this game dont worth ur time to do all script thing , just get on OverHit
Why do you think so? For example, I liked several models and I would not refuse to support this game with UModel, since Noesis does not support animation from this game.
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AtoLetGo
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Re: [UE4] Dragon Raja
« Reply #11 on: August 14, 2020, 06:58 »

this game dont worth ur time to do all script thing , just get on OverHit

But that game was shutdown on July 14th?
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RedBear
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Re: [UE4] Dragon Raja
« Reply #12 on: August 14, 2020, 20:23 »

But that game was shutdown on July 14th?
What?! I played Dragon Raja yesterday.

PS: Oh, you mean OverHIT. I misunderstood, sorry.
« Last Edit: August 14, 2020, 20:30 by RedBear » Logged
spiritovod
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Re: [UE4] Dragon Raja
« Reply #13 on: June 24, 2021, 04:38 »

Could someone provide already extracted assets from latest game version, so I could check them? Separate samples will be fine too, but for skeletal meshes it's better to include skeleton and some animations files as well.
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zxhxy
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Re: [UE4] Dragon Raja
« Reply #14 on: June 24, 2021, 09:22 »

Could someone provide already extracted assets from latest game version, so I could check them? Separate samples will be fine too, but for skeletal meshes it's better to include skeleton and some animations files as well.
These are some of the assets from the latest version of the game, and should have what you need

https://drive.google.com/file/d/1RX6ICJAKibdyhQuOWeLJegoPmtmidH6H/view?usp=sharing
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