March 29, 2024, 17:13
bigger smaller reset     1020px Wide width Full width Reset   * *

Gildor's Forums

  Homepage Facebook Read news on Twitter Youtube channel Github page
Welcome, Guest. Please login or register.
Did you miss your activation email?

« previous next »
Print
Author Topic: Exporting incomplete models (game: blade and soul)  (Read 176 times)
serruh
Newbie
*
Posts: 2


View Profile
« on: June 16, 2020, 11:34 »

Hey, I've been trying to export models and animations from blade and soul, which has worked well(for the most part), but a common issue I find with a lot of models is they come "incomplete" or with missing elements.
Like in this example:
https://gyazo.com/35a5618b347dc7209008362e315ee250

He's supposed to have a weapon and it shows on the animations but it's missing from the preview and the model itself. Is this normal? I'm using a recent client and recent umodel version(1190).
Thanks
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #1 on: June 16, 2020, 12:32 »

Recent UModel is 1200, but it doesn't matter for this game.
Regarding the weapon, most likely it comes as a separate model attached to the hand (it's a typical workflow).
Logged
serruh
Newbie
*
Posts: 2


View Profile
« Reply #2 on: June 16, 2020, 13:33 »

Is there a way to check which model it's pointing to?
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #3 on: June 16, 2020, 13:35 »

No way. For other normal games, models are usually located somewhere close in file hierarchy. But this is not true for B&S as developers has replaced all file names with numbers. Other experienced people might help - they may know where assets are actually located.
Logged
Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS