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Author Topic: Exporting incomplete models (game: blade and soul)  (Read 63 times)
serruh
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Exporting incomplete models (game: blade and soul)
« on: June 16, 2020, 11:34 »

Hey, I've been trying to export models and animations from blade and soul, which has worked well(for the most part), but a common issue I find with a lot of models is they come "incomplete" or with missing elements.
Like in this example:
https://gyazo.com/35a5618b347dc7209008362e315ee250

He's supposed to have a weapon and it shows on the animations but it's missing from the preview and the model itself. Is this normal? I'm using a recent client and recent umodel version(1190).
Thanks
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Gildor
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Re: Exporting incomplete models (game: blade and soul)
« Reply #1 on: June 16, 2020, 12:32 »

Recent UModel is 1200, but it doesn't matter for this game.
Regarding the weapon, most likely it comes as a separate model attached to the hand (it's a typical workflow).
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serruh
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Re: Exporting incomplete models (game: blade and soul)
« Reply #2 on: June 16, 2020, 13:33 »

Is there a way to check which model it's pointing to?
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Gildor
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Re: Exporting incomplete models (game: blade and soul)
« Reply #3 on: June 16, 2020, 13:35 »

No way. For other normal games, models are usually located somewhere close in file hierarchy. But this is not true for B&S as developers has replaced all file names with numbers. Other experienced people might help - they may know where assets are actually located.
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