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Author Topic: No Straight Roads  (Read 688 times)
spiritovod
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« on: July 01, 2020, 20:45 »

Game: No Straight Roads (EGS page)
UE4 version: 4.23

All works fine - including meshes, textures and animations - with the latest umodel build (1248 at the moment).

Update: The full version is the same as demo in terms of compatibility and UE4 version.
« Last Edit: August 27, 2020, 23:29 by spiritovod » Logged
Moonyluny
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« Reply #1 on: August 28, 2021, 22:36 »

Hey, I'm having issues with exporting the animation
I don't know to put an image here I just put the quote
"StructProperty: unknown USkeleton VirtualBoneGuid
Exporting objects ...
ERROR: glTF animation could be exported from mesh viewer only."
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spiritovod
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« Reply #2 on: August 28, 2021, 23:58 »

@Moonyluny: It doesn't work like that, read this post for more info about export to glTF.
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Moonyluny
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« Reply #3 on: August 29, 2021, 00:47 »

ok thank you!
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Moonyluny
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« Reply #4 on: August 29, 2021, 02:28 »

@Moonyluny: It doesn't work like that, read this post for more info about export to glTF.

Sorry again, but I try using the method with the link you send me, instead it just exported the skeleton and not the animation and I think I'm doing something wrong so. Is it possible for you to give me a physical example of how to export animation files.  (I also tried watching YouTube videos and it didn't work)
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spiritovod
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« Reply #5 on: August 29, 2021, 17:51 »

@Moonyluny: Not sure what kind of problems you have, but you just need to open skeletal mesh, search for animations with Ctrl+A (or add them manually via "append" option), play them in the viewer to ensure that you have actual animations applied ("additive" animations are not supported), then open export window, choose glTF format if needed and export current mesh. You can view all available hotkeys for navigation by pressing "H" in the viewer.

umodel will export all currently applied animations with the mesh to single glTF file, which you can import to blender or somewhere. If I remember correctly, they will be available as NLA tracks in blender, for example. If you need animations as separate file, you need to export into psk/psa.
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Moonyluny
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« Reply #6 on: August 30, 2021, 05:10 »

Thank you for responding I'm completely new at umodel and your help means alot
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