March 28, 2024, 19:09
bigger smaller reset     1020px Wide width Full width Reset   * *

Gildor's Forums

  Homepage Facebook Read news on Twitter Youtube channel Github page
Welcome, Guest. Please login or register.
Did you miss your activation email?

« previous next »
Print
Author Topic: UE Viewer build 1305 - optimizations  (Read 370 times)
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« on: July 13, 2020, 18:02 »

Over past 2 weeks I've performed very advanced optimizations for UModel.

  • Optimized startup time when opening a game with huge number of files. Example: startup with Fortnote (which has 700k files in its paks) previously took about 8 seconds, now - 1 second.
  • Optimized export.
    - Export of UE3 packages took too long when packages were scanned before export.
    - Optimized export of mesh/animation data to psk/psa - takes probably 30% less time.
    - Using multithreading when exporting textures to tga or png format (not dds). This part brings the most speedup, there are examples:

Texture formatOld UModelNew UModel
TGA23s6s
PNG63s12s

My system has 6 cores (12 threads) and SSD.
« Last Edit: July 19, 2020, 17:19 by Gildor » Logged
Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS