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Author Topic: UE Viewer build 1305 - optimizations  (Read 387 times)
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UE Viewer build 1305 - optimizations
« on: July 13, 2020, 18:02 »

Over past 2 weeks I've performed very advanced optimizations for UModel.

  • Optimized startup time when opening a game with huge number of files. Example: startup with Fortnote (which has 700k files in its paks) previously took about 8 seconds, now - 1 second.
  • Optimized export.
    - Export of UE3 packages took too long when packages were scanned before export.
    - Optimized export of mesh/animation data to psk/psa - takes probably 30% less time.
    - Using multithreading when exporting textures to tga or png format (not dds). This part brings the most speedup, there are examples:

Texture formatOld UModelNew UModel

My system has 6 cores (12 threads) and SSD.
« Last Edit: July 19, 2020, 17:19 by Gildor » Logged
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