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Author Topic: Texture resolution  (Read 2713 times)
bob123
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« on: January 31, 2011, 21:11 »

Hello, I was wondering why some textures in a few games show up bigger in umodel than what gets exported, for example bulletstorm main characters 2048 exported 512? maybe its a setting in unreal depending on if the game is for PC or console? Great work Gildor nothing comes close to umodel.
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Gildor
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« Reply #1 on: January 31, 2011, 21:45 »

UE3 has ability to reduce texture size separately for each platform. For example, original texture size is 2048, but for XBox360 it is specified to make texture 4 times smaller.
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