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Author Topic: Samurai Jack Battle Through Time  (Read 1029 times)
bobdol2
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Samurai Jack Battle Through Time
« on: August 23, 2020, 06:31 »

https://store.steampowered.com/app/1150590/Samurai_Jack_Battle_Through_Time/
UE4 version: 4.22
AES:0x8E0A631576F6CBE340BF039C7C5BB8632E6FDC1082E019B646B44B2846C96855

Works fine with some Purple Shading issues - textures and animations using the latest umodel build (1377)


* Jack1.PNG (305.4 KB, 1919x995 - viewed 619 times.)

* Jack22.PNG (182.11 KB, 1920x984 - viewed 548 times.)
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Stallone
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Re: Samurai Jack Battle Through Time
« Reply #1 on: August 26, 2020, 21:29 »

Hello, thanks for the info.

Did you manage to export music? That's what I'm looking for, but everything shows 1kb and has the error "has no object".

Would like to get the fonts too


Thanks if you can help!
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bobdol2
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Re: Samurai Jack Battle Through Time
« Reply #2 on: August 26, 2020, 23:05 »

I never experimented exporting audio but I would look on other forums for reference, For the font it's under Engine-EngineFonts that's what extracted for me.
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Demonslayerx8
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Re: Samurai Jack Battle Through Time
« Reply #3 on: August 27, 2020, 14:00 »

Hello, thanks for the info.

Did you manage to export music? That's what I'm looking for, but everything shows 1kb and has the error "has no object".

Would like to get the fonts too


Thanks if you can help!
have to use the BMS script to get the music/voice files.
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Alien
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Re: Samurai Jack Battle Through Time
« Reply #4 on: November 03, 2020, 11:54 »

(Sorry for the reply, i see this is an old topic)

How did you guys managed to extract audio? and also what BMS script you used?
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spiritovod
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Re: Samurai Jack Battle Through Time
« Reply #5 on: November 03, 2020, 16:53 »

@Alien: Grab 4.25 UE4 bms script from here and extract all files from pak. Then extract wwise audio with wwise unpacker or anything.
« Last Edit: August 11, 2023, 19:34 by spiritovod » Logged
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