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Author Topic: Gildor extract question  (Read 4270 times)
bonyback
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« on: February 09, 2011, 17:06 »

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« Last Edit: May 19, 2012, 16:14 by bonyback » Logged
Gildor
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« Reply #1 on: February 09, 2011, 17:29 »

I want to use extract.exe for extract WarefareGame.u (or any other UnrealEngine3 game) files to .uc file format.
extract.exe will extract TextBuffer only when script package is not cooked. For cooked packages decompiler is needed. Look at the "UnHood" project which can be found in "Links" section on this site.
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How can I access to Tom Clancy's Rainbow Six Vegas 2 animtree files with "gildor", is it possible ?
1) it is not possible to extract AnimTree, but anyway - you'll not be able to place it back into UnrealEd, it can be made by hands only
2) "gildor" is my nickname, not a software name Smiley

By the way - these scripts are mostly useless because at least 50% of the game code usually made in C++.
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Gildor
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« Reply #2 on: February 09, 2011, 19:18 »

I downloaded Unhood Project file, but it doesn't build. Can you share me Unhood.exe if exist please. or,
I'm using VisualStudio 10, can you tell me how can I build.
I have never downloaded UnHood so I can't help you.
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Web site pages is Russian, I don't know where
is my searching infos.
Web page on my site has english and russian languages.
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I actualy working on cover system (like Gears of War). I compiled GOW codes in UDK, %80.
I think GOW cover system were made on C++ basis.
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