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Author Topic: Adding support for non unreal assets export?  (Read 48 times)
Pox911
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Adding support for non unreal assets export?
« on: September 09, 2020, 00:08 »

Not sure if this is the right section to ask so feel free to move it as needed.

I was wondering if there was a possibility of a debug option being added to display all files in a pak and not just the ones in the whitelist. I'm still trying to make heads or tails of the source code in order to make some edits myself but i have used cheat engine onto umodel before in the past to add mp4 and bnk to the whitelist so i could get the embedded video and sounds out of the rare game or two that used them.
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Gildor
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Re: Adding support for non unreal assets export?
« Reply #1 on: September 09, 2020, 10:13 »

It is considered - to show ALL files in directory tree, but there are many problems with implementing that, so I postponed any work on that.
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