Man, sorry to disappoint you, but Hydra is CODE reverse engineering tool, what means - disassembler. Upk/uasset files has no machine code inside, what could be analyzed with disassembler, and you're trying to treat Unreal DATA as code. Of course it will show you some "xrefs" because large block of binary data will have values which are close to random, and these xrefs might randomly appear. Hydra can also show you data as code (you'll get entirely garbage code), but just because it will try to consider data this way. If you'd know basics of Unreal data formats, you'd understand that these "XREFS" can't be applied to Unreal data.
You saved my time because it didn't make sense what I done, but soon I get another idea in which way mod 3d object stored in game archives in the unreal data.