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Author Topic: More Details for UAsset Classes  (Read 321 times)
verskriven
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« on: September 30, 2020, 08:36 »

Would it be possible to view more details about the classes (both native and blueprint) of appropriate uasset files? I am not referring to source code, but only the exposed data. The parent native class, what components are used, what data is being referenced, etc. Perhaps even a plain text dump of the game's class hierarchy and public properties. My interests are in seeing how the data is organized and used in a large game. It appears you have already gathered some of that information in the class statistics debug info in UE Viewer. If it's not possible to extend that, I understand.

Thank you for your continued work on the tools.
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Gildor
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« Reply #1 on: September 30, 2020, 09:45 »

Something like that is planned, but it's unlikely I'll do something complex for UModel in 2020.
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