Gildor's Forums

Author Topic: [UE4] Epic War: Thrones  (Read 984 times)
spiritovod
Global Moderator
Hero Member
*****
Posts: 2221


View Profile
[UE4] Epic War: Thrones
« on: October 21, 2020, 17:29 »

Game: Epic War: Thrones / Under the Firmament / 鸿图之下 (official site / playmarket)
UE4 version: 4.21

Only textures and materials are supported by official umodel. For meshes and animations get specific umodel build from this topic. You need to extract assets from "azure" format first with the help of quickbms and Bigchillghost's scripts from this topic. Tested on latest version from playmarket.
Note that the game is downloading assets packs on demand, which means that even if you'll get base png/obb and additional packs on first launch, it will not be the whole game. Again, if specific build crashes on any asset, you simply don't have all required files for this asset yet, considering that you've extracted all archives properly.

The proper way for merging would be this: extract obb (if present), png (if present) and iguf in separate folders. Then move extracted png files over obb files, replacing existing ones - then move extracted iguf files over obb files as well, also replacing existing files. While merging extracted files make sure you've preserved paths correctly. You can also read this post about nature of possible issues with extracted files. It's not something that can be fixed in the umodel itself.

Update: On 26.06.2021 Bigchillghost updated both of his scripts, make sure you're using latest versions of them.

Some samples: link


* Clipboard10.jpg (152.94 KB, 2553x1229 - viewed 317 times.)

* Clipboard11.jpg (300.72 KB, 2550x1239 - viewed 224 times.)
« Last Edit: August 06, 2022, 01:38 by spiritovod » Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2221


View Profile
Re: [UE4] Epic War: Thrones
« Reply #1 on: June 24, 2021, 22:28 »

First post updated with some general info and info about specific build.

Update: You may notice that only around 6% is getting extracted from initial iguf (dat) file. Apparently, this game allocates full size of the file at the first launch, but downloads assets to it only on demand, so initially almost all file is full of zero bytes.
« Last Edit: June 25, 2021, 00:32 by spiritovod » Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2221


View Profile
Re: [UE4] Epic War: Thrones
« Reply #2 on: July 22, 2021, 01:09 »

Latest version of specific build mentioned in the first post (v3) contains fix for some skeletal meshes, which could crash umodel.
Logged
09williamsad
Sponsor
Jr. Member
*
Posts: 49



View Profile
Re: [UE4] Epic War: Thrones
« Reply #3 on: July 22, 2021, 21:29 »

Thank you.
Converted models and audio in the usual place.
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS