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Author Topic: How to export as .pskx?  (Read 72 times)
leqitside
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How to export as .pskx?
« on: November 07, 2020, 22:15 »

Hi,
I'm trying to export a UE4.21 game file to unity. The workflow I'm trying to do is as following:
1. Open the UE game file in UE Viewer
2. Export to blender (as .pskx or whatever works)
3. Export from blender as fbx
4. Import into Unity.

My problem is that I can't even figure out how to export as .pskx in UE Viewer (maybe I'm just blind)
Also: is there an easier way to import these files into unity maybe without the blender step?

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Gildor
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Re: How to export as .pskx?
« Reply #1 on: November 07, 2020, 22:27 »

When UModel can export a model with standard psk format, it will use it. When can't - it uses my own extension to the format, pskx.
BTW I believe Unity should support glTF which could be exported from UModel directly.
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