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Author Topic: Hidden Folders/Files  (Read 236 times)
MinecrackTyler
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« on: December 21, 2020, 02:11 »

Hi, so I am trying to mod a game called Project Wingman. Game runs on UE 2.24. I have already done some more complicated mods but people want a mod that increases weapon damage. It has been confirmed that there are hidden files in game that would probably store these values. Inside some of the files there are references to other files https://i.imgur.com/AzCNcB3.png That are not available in UE Viewer, does anyone know if these can be accessed by UModel or any other way to access it. The devs are in full support of modding so I do not think this would be an issue but if you cannot share I understand
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Gildor
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« Reply #1 on: December 21, 2020, 09:03 »

There's no concept of "hidden files" in Unreal. There are public/non-public objects, what says to editor if file should appear in content browser or not, but UModel ignores it - everything is shown.
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spiritovod
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« Reply #2 on: December 21, 2020, 18:56 »

@MinecrackTyler: You can extract all files from the pak with quickbms and 4.25 UE4 script from here (for more info read sticked topic). Then you can try to find required blueprint file in extracted files, but remember that some stuff can be actually compiled into the exe, not into assets.
« Last Edit: August 11, 2023, 18:43 by spiritovod » Logged
MinecrackTyler
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« Reply #3 on: December 22, 2020, 03:19 »

oh ok thank you
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