Hi everyone, I've encountered a problem about making my custom animation based on the original animation set using in UDK.
The following was what I have done:
1. I use "Umodel" to extract the animation set and the corresponding skeletal mesh using in UDK.
2. I use "ActorX importer" to import the skeletal mesh with bones in "3ds Max"
3. I using the mesh and bones to make my custom animation
4. I use "ActorX" to export the custom animation I made combining with the extracted (original) animation set.
But I found the following problem:
https://picasaweb.google.com/lh/photo/2s5JduI_2sk04FW7DvX41A?feat=directlinkThe problem is that the original animation is destoryed as above and when I import the combined animation, ActorX importer show the above ERROR message.
What is the problem and how can I solve it?
Thanks